Unknown Organization (20240226717). COMPUTER-READABLE MEDIUM CONFIGURED TO TRANSLATING MOVEMENTS PERFORMED BY A PERSON ONTO A USER IN AUGMENTED OR VIRTUAL REALITY simplified abstract

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COMPUTER-READABLE MEDIUM CONFIGURED TO TRANSLATING MOVEMENTS PERFORMED BY A PERSON ONTO A USER IN AUGMENTED OR VIRTUAL REALITY

Organization Name

Unknown Organization

Inventor(s)

Victor Sidorin of Penza (RU)

COMPUTER-READABLE MEDIUM CONFIGURED TO TRANSLATING MOVEMENTS PERFORMED BY A PERSON ONTO A USER IN AUGMENTED OR VIRTUAL REALITY - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240226717 titled 'COMPUTER-READABLE MEDIUM CONFIGURED TO TRANSLATING MOVEMENTS PERFORMED BY A PERSON ONTO A USER IN AUGMENTED OR VIRTUAL REALITY

The patent application describes a computer-readable medium that translates movements performed by a person into augmented or virtual reality. This system includes a headset display worn by the person, as well as first and second controllers held by the person. The controllers are connected to the headset display and include various buttons and thumbsticks for interaction.

  • The system allows the user to walk forward by actuating the thumbstick on the first controller, and turn left or right by tilting the thumbstick on the second controller or physically turning in that direction.
  • The computer-readable program code enables the user to navigate and interact within the augmented or virtual reality environment using the controllers and headset display.
  • This technology provides a more immersive and interactive experience for users in augmented or virtual reality settings.
  • By translating physical movements into virtual actions, the system enhances the user's ability to engage with and control their virtual environment.
  • The system offers a new way for users to experience and interact with augmented or virtual reality content, making it more intuitive and engaging.

Potential Applications: - Gaming and entertainment industries for immersive experiences - Training simulations for various industries such as healthcare, military, and aviation - Virtual tours and experiences for education and tourism sectors

Problems Solved: - Enhances user interaction and control in augmented or virtual reality environments - Provides a more intuitive way for users to navigate and engage with virtual content - Improves the overall user experience in augmented or virtual reality settings

Benefits: - Increased immersion and engagement for users - Enhanced control and navigation capabilities - Improved user experience in augmented or virtual reality applications

Commercial Applications: Title: "Enhanced Virtual Reality Interaction System for Immersive Experiences" This technology can be utilized in gaming, training simulations, virtual tours, and various other industries to provide users with a more immersive and interactive experience in augmented or virtual reality environments. The market implications include increased demand for more intuitive and engaging virtual reality systems.

Questions about the technology: 1. How does this system improve user interaction in augmented or virtual reality environments? 2. What are the potential commercial uses of this technology in different industries?


Original Abstract Submitted

a computer-readable medium is configured to translate movements performed by a person onto a user in augmented or virtual reality has a headset display for wearing by the person, and a first controller and a second controller for holding by the person. each of the first and second controllers are communicatively connectable to the headset display and including a thumbstick, a first button, a second button, a grip button, and a trigger button. the computer-readable medium is further configured to execute the computer-readable program code to enable the user in the augmented or virtual reality to walk forward by the person forwardly actuating the thumbstick of the first controller and turn by the person tilting left or right the thumbstick of the second controller or by the person physically turning left or right.