US Patent Application 18352335. METHOD, APPARATUS AND DEVICE FOR CONTROLLING VIRTUAL SKILLS IN VIRTUAL SCENE, MEDIUM AND PROGRAM PRODUCT simplified abstract

From WikiPatents
Jump to navigation Jump to search

METHOD, APPARATUS AND DEVICE FOR CONTROLLING VIRTUAL SKILLS IN VIRTUAL SCENE, MEDIUM AND PROGRAM PRODUCT

Organization Name

TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED

Inventor(s)

Yu Zheng of Shenzhen (CN)

METHOD, APPARATUS AND DEVICE FOR CONTROLLING VIRTUAL SKILLS IN VIRTUAL SCENE, MEDIUM AND PROGRAM PRODUCT - A simplified explanation of the abstract

This abstract first appeared for US patent application 18352335 titled 'METHOD, APPARATUS AND DEVICE FOR CONTROLLING VIRTUAL SKILLS IN VIRTUAL SCENE, MEDIUM AND PROGRAM PRODUCT

Simplified Explanation

- The patent application describes a method for controlling virtual skills in a virtual scene. - The method involves rendering a first virtual object and a skill identifier of a virtual skill of the first virtual object in the virtual scene. - In response to a moving instruction triggered by a joystick device, the skill identifier is controlled to move in the virtual scene. - During the moving process of the skill identifier, if a second virtual object exists in a target area, the skill identifier is controlled to cling to the second virtual object. - When the virtual skill is released while the skill identifier is clinging to the second virtual object, the virtual skill is controlled to act on the second virtual object.


Original Abstract Submitted

Method for controlling virtual skills in a virtual scene includes: rendering a first virtual object and a skill identifier of a virtual skill of the first virtual object in the virtual scene; controlling, in response to a moving instruction for the skill identifier, the skill identifier to move in the virtual scene, the moving instruction being triggered by a joystick device; and during a moving process of the skill identifier, when a second virtual object exists in a target area, controlling the skill identifier to cling to the second virtual object, and when the virtual skill is released in a process of the skill identifier clinging to the second virtual object, controlling the virtual skill to act on the second virtual object.