UNIVERSITY OF KANSAS (20240261532). VIRTUAL REALITY-BASED PSYCHOTHERAPY SYSTEM WITH REAL-TIME ELECTROENCEPHALOGRAM FEEDBACK simplified abstract

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VIRTUAL REALITY-BASED PSYCHOTHERAPY SYSTEM WITH REAL-TIME ELECTROENCEPHALOGRAM FEEDBACK

Organization Name

UNIVERSITY OF KANSAS

Inventor(s)

Christopher Tacca

Barbara A. Kerr of Eudora KS (US)

VIRTUAL REALITY-BASED PSYCHOTHERAPY SYSTEM WITH REAL-TIME ELECTROENCEPHALOGRAM FEEDBACK - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240261532 titled 'VIRTUAL REALITY-BASED PSYCHOTHERAPY SYSTEM WITH REAL-TIME ELECTROENCEPHALOGRAM FEEDBACK

The abstract describes a remote psychotherapy system that utilizes virtual reality technology and biofeedback information to provide therapy sessions.

  • Patient selects a patient avatar and provides input for a provider avatar influenced by Jungian archetypes.
  • Patient wears a virtual reality simulator with a head-mounted device that collects biofeedback information.
  • Biofeedback information is used to determine the emotional state of the patient.
  • State information and/or biofeedback information is transmitted to the provider through a graphical user interface on a provider virtual reality device.

Potential Applications: - Remote psychotherapy sessions for patients who cannot attend in-person sessions. - Training for therapists to better understand and respond to patients' emotional states. - Research in the field of virtual reality therapy and biofeedback technology.

Problems Solved: - Accessibility to therapy for patients who are unable to attend in-person sessions. - Improved understanding of patients' emotional states for more effective therapy sessions. - Integration of virtual reality technology and biofeedback information in psychotherapy.

Benefits: - Increased access to therapy for a wider range of patients. - Enhanced therapist-patient communication and understanding. - Potential for more personalized and effective therapy sessions.

Commercial Applications: - Virtual reality therapy clinics offering remote psychotherapy services. - Training programs for therapists to use virtual reality technology in their practice. - Research institutions studying the effectiveness of virtual reality therapy in mental health treatment.

Questions about the technology: 1. How does the use of Jungian archetypes influence the provider avatar in the therapy sessions? 2. What are the potential limitations of using biofeedback information to determine the emotional state of the patient?


Original Abstract Submitted

a remote psychotherapy system includes an environment. a patient selects a patient avatar. the patient provides input for a provider avatar, which may be influenced by one or more jungian archetypes. the patient wears a virtual reality simulator having a head mounted device. the virtual reality simulator includes a sensor that collects biofeedback information. the biofeedback information is used to determine state information about the patient, such as an emotional state of the user. the state information and/or the biofeedback information is transmitted to the provider and presented to the provider in a graphical user interface (gui) on a provider virtual reality device.