Truist Bank (20240233057). SYSTEMS AND METHODS FOR COLLABORATIVE TRAINING IN A GRAPHICALLY SIMULATED VIRTUAL REALITY (VR) ENVIRONMENT simplified abstract

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SYSTEMS AND METHODS FOR COLLABORATIVE TRAINING IN A GRAPHICALLY SIMULATED VIRTUAL REALITY (VR) ENVIRONMENT

Organization Name

Truist Bank

Inventor(s)

Ali Rezajoo of Charlotte NC (US)

SYSTEMS AND METHODS FOR COLLABORATIVE TRAINING IN A GRAPHICALLY SIMULATED VIRTUAL REALITY (VR) ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240233057 titled 'SYSTEMS AND METHODS FOR COLLABORATIVE TRAINING IN A GRAPHICALLY SIMULATED VIRTUAL REALITY (VR) ENVIRONMENT

    • Simplified Explanation:**

The patent application describes a system for collaborative training in a virtual reality environment where participants control graphical elements displayed on their devices. The training session involves interaction between these graphical elements in a three-dimensional virtual reality setting.

    • Key Features and Innovation:**
  • Collaborative training in a graphically simulated virtual reality environment
  • Participants control graphical elements displayed on their devices in real-time
  • Training session involves virtual interaction between graphical elements in a three-dimensional virtual reality environment
    • Potential Applications:**

This technology could be used for:

  • Team training exercises
  • Skill development in a virtual environment
  • Educational simulations
    • Problems Solved:**
  • Enhances collaborative training experiences
  • Provides a realistic virtual reality environment for interactive learning
  • Allows for real-time control of graphical elements by participants
    • Benefits:**
  • Improved engagement and interaction in training sessions
  • Enhanced skill development through virtual simulations
  • Realistic and immersive training experiences
    • Commercial Applications:**
  • Virtual reality training programs for corporate teams
  • Educational institutions for interactive learning experiences
  • Simulation training for various industries such as healthcare and aviation
    • Prior Art:**

Prior art related to this technology may include existing virtual reality training systems and collaborative learning platforms.

    • Frequently Updated Research:**

Research on advancements in virtual reality technology, interactive training methods, and collaborative learning tools may be relevant to this technology.

    • Questions about Virtual Reality Training Systems:**

1. How does this technology improve traditional training methods?

  - This technology enhances training experiences by providing a realistic virtual environment for interactive learning and skill development.

2. What are the potential applications of virtual reality training systems in different industries?

  - Virtual reality training systems can be used in various industries for team training, skill development, and educational simulations.


Original Abstract Submitted

a system provides for collaborative training in a graphically simulated virtual reality (vr) environment by causing display, by at least one participant device, a first graphical indicium controlled by a first real-time human participant and causing display, by at least one other participant device, a second graphical controlled by a second real-time human participant. a training session is conducted via virtual interaction of the first graphical indicium and the second graphical indicium in the three dimensional virtual reality environment. the first graphical indicium is displayed in the three dimensional virtual reality environment to said second real-time human participant by said at least one participant device. the second graphical indicium is displayed in the three dimensional virtual reality environment to said first real-time human participant by said at least one other participant device.