Telefonaktiebolaget lm ericsson (publ) (20240349002). AUDIO RENDERING OF AUDIO SOURCES simplified abstract

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AUDIO RENDERING OF AUDIO SOURCES

Organization Name

telefonaktiebolaget lm ericsson (publ)

Inventor(s)

Werner De Bruijn of Stockholm (SE)

AUDIO RENDERING OF AUDIO SOURCES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240349002 titled 'AUDIO RENDERING OF AUDIO SOURCES

Simplified Explanation

The patent application aims to improve the accuracy of rendering the acoustic behavior of volumetric audio sources, like line-like sources, by using a distance-dependent gain function that adjusts based on the source's characteristics.

  • The innovation involves applying a parametric gain function in the rendering process.
  • The shape of the gain function changes depending on the attributes of the volumetric audio source.

Key Features and Innovation

  • Utilizes a parametric distance-dependent gain function for rendering volumetric audio sources.
  • Enhances the natural and physically accurate representation of the audio source's behavior.
  • The shape of the gain function is tailored to the specific characteristics of the volumetric audio source.

Potential Applications

  • Virtual reality and augmented reality audio simulations.
  • Gaming and entertainment industry for immersive audio experiences.
  • Architectural acoustics for designing optimal sound environments.

Problems Solved

  • Inaccurate rendering of volumetric audio sources.
  • Lack of natural and realistic representation of audio behavior.
  • Difficulty in creating immersive audio experiences.

Benefits

  • Improved accuracy in rendering acoustic behavior.
  • Enhanced realism in audio simulations.
  • Better immersion and user experience in various applications.

Commercial Applications

Title: Enhanced Volumetric Audio Rendering Technology This technology can be utilized in:

  • Virtual reality headsets and gaming consoles.
  • Audio engineering software for professionals.
  • Entertainment venues for immersive sound experiences.

Questions about Volumetric Audio Rendering Technology

Question 1

How does the parametric gain function improve the rendering of volumetric audio sources? The parametric gain function adjusts the audio rendering based on the distance and characteristics of the source, leading to a more accurate representation of the audio behavior.

Question 2

What are the potential applications of this technology beyond entertainment? This technology can also be used in architectural acoustics to design optimal sound environments and in audio engineering for creating realistic audio simulations.


Original Abstract Submitted

providing a more natural, physically accurate rendering of the acoustic behavior of a volumetric audio source (e.g., a line-like audio source). in one embodiment, this is achieved by applying a parametric distance-dependent gain function in the rendering process, where the shape of the parametric gain function depends on characteristics of the volumetric audio source.