Telefonaktiebolaget LM Ericsson (publ) (20240340606). SPATIAL RENDERING OF AUDIO ELEMENTS HAVING AN EXTENT simplified abstract

From WikiPatents
Jump to navigation Jump to search

SPATIAL RENDERING OF AUDIO ELEMENTS HAVING AN EXTENT

Organization Name

Telefonaktiebolaget LM Ericsson (publ)

Inventor(s)

Chamran Moradi Ashour of STOCKHOLM (SE)

Tommy Falk of SPÅNGA (SE)

Werner De Bruijn of STOCKHOLM (SE)

SPATIAL RENDERING OF AUDIO ELEMENTS HAVING AN EXTENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240340606 titled 'SPATIAL RENDERING OF AUDIO ELEMENTS HAVING AN EXTENT

The abstract describes a method for rendering an audio element, such as a spatially-heterogeneous audio element, using a set of virtual loudspeakers that includes a middle virtual loudspeaker. The method involves selecting a position for the middle virtual loudspeaker and calculating an attenuation factor based on the listener's position.

  • The innovation involves rendering audio elements with spatial complexity using virtual loudspeakers.
  • The method allows for a more immersive audio experience by dynamically adjusting the position and attenuation of the middle virtual loudspeaker.
  • By considering the listener's position, the method optimizes the audio rendering for a more realistic and engaging sound experience.
  • This technology can be applied in virtual reality, gaming, entertainment, and other audio-intensive applications.
  • The method addresses the challenge of accurately reproducing spatially complex audio elements in a virtual environment.

Potential Applications: - Virtual reality experiences - Gaming audio design - Immersive entertainment systems - Audio production and mixing tools

Problems Solved: - Enhancing the spatial rendering of audio elements - Improving the realism and immersion of audio experiences - Addressing the challenges of rendering spatially complex audio elements

Benefits: - Enhanced audio realism and immersion - Improved user experience in virtual environments - Greater control and customization of audio rendering

Commercial Applications: Title: Spatial Audio Rendering Technology for Immersive Experiences This technology can be utilized in virtual reality headsets, gaming consoles, home entertainment systems, and audio production software. It has the potential to revolutionize the way audio is experienced in various industries, offering a more immersive and realistic sound environment.

Questions about Spatial Audio Rendering Technology: 1. How does this technology improve the spatial audio experience for users?

  - This technology enhances the spatial realism of audio elements by dynamically adjusting the position and attenuation of virtual loudspeakers based on the listener's position.

2. What are the potential applications of this technology beyond entertainment?

  - This technology can also be used in audio production and mixing tools to create more immersive and realistic soundscapes.


Original Abstract Submitted

a method for rendering an audio element (e.g., a spatially-heterogeneous audio element), wherein the audio element has an extent and is represented using a set of virtual loudspeakers comprising a middle virtual loudspeaker. the method includes, based on a position of a listener, selecting a position for the middle virtual loudspeaker and/or calculating an attenuation factor for the middle virtual loudspeaker.