Telefonaktiebolaget LM Ericsson (publ) (20240265661). EXTENDED REALITY OVERLAY OPTIMIZATION VIA DISTRIBUTED COMPUTING simplified abstract

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EXTENDED REALITY OVERLAY OPTIMIZATION VIA DISTRIBUTED COMPUTING

Organization Name

Telefonaktiebolaget LM Ericsson (publ)

Inventor(s)

Paul Mclachlan of San Francisco CA (US)

Héctor Caltenco of Oxie (SE)

Fredrik Dahlgren of Lund (SE)

Yun Li of Lund (SE)

EXTENDED REALITY OVERLAY OPTIMIZATION VIA DISTRIBUTED COMPUTING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240265661 titled 'EXTENDED REALITY OVERLAY OPTIMIZATION VIA DISTRIBUTED COMPUTING

The abstract of the patent application describes a method for a user device to track objects in an extended reality (XR) environment. This method involves capturing an image of a physical environment associated with the XR environment, sending the image, a first timestamp, and object information to a tracking service. The tracking service then provides an object identifier, object tracking information, and a second timestamp for the object. Time and motion compensation is performed on the object tracking information to correlate it with the object in the image, and an XR overlay is generated or updated using this information.

  • Capturing an image of a physical environment associated with an XR environment
  • Sending the image, timestamp, and object information to a tracking service
  • Receiving an object identifier, object tracking information, and a timestamp from the tracking service
  • Performing time and motion compensation on the object tracking information
  • Generating or updating an XR overlay for the object using the compensated tracking information

Potential Applications: - Augmented reality gaming - Industrial maintenance and repair - Navigation and wayfinding in XR environments

Problems Solved: - Improving object tracking accuracy in XR environments - Enhancing user experience in XR applications

Benefits: - More immersive XR experiences - Increased efficiency in object tracking - Enhanced user interaction with virtual objects

Commercial Applications: Title: Enhanced Object Tracking Technology for XR Applications This technology can be used in various industries such as gaming, manufacturing, and navigation services to improve object tracking and user experience in XR environments.

Questions about the technology: 1. How does this method improve object tracking accuracy in XR environments? 2. What are the potential commercial uses of this technology in different industries?


Original Abstract Submitted

a method of a user device to track objects in an extended reality (xr) environment includes capturing an image of a physical environment associated with the xr environment, sending the image, a first timestamp for the image, and object information for at least one object in the image to a tracking service, receiving an object identifier, object tracking information, and a second timestamp for the at least one object from the tracking service, performing time and motion compensation on the object tracking information to correlate the object tracking information and object identifier with the at least one object in the image of the physical environment, and generating or updating an xr overlay for the at least one object using time and motion compensated object tracking information.