Taqtile, Inc. (20240265654). MULTIPOINT TOUCH ALIGNMENT FOR A REAL WORLD OBJECT IN EXTENDED REALITY simplified abstract

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MULTIPOINT TOUCH ALIGNMENT FOR A REAL WORLD OBJECT IN EXTENDED REALITY

Organization Name

Taqtile, Inc.

Inventor(s)

John Tomizuka of Seattle WA (US)

Dirck T. Schou, Jr. of Bainbridge Island WA (US)

MULTIPOINT TOUCH ALIGNMENT FOR A REAL WORLD OBJECT IN EXTENDED REALITY - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240265654 titled 'MULTIPOINT TOUCH ALIGNMENT FOR A REAL WORLD OBJECT IN EXTENDED REALITY

    • Simplified Explanation:**

The patent application describes a method for aligning real-world objects with virtual models in an extended reality (XR) environment by using three points indicated by a user in the real world.

    • Key Features and Innovation:**
  • Alignment of objects in XR environment using user-defined points.
  • Overlaying virtual content on real-world objects.
  • Correlating multiple points on real-world objects with corresponding points in virtual models for accurate alignment.
    • Potential Applications:**

This technology can be used in:

  • Augmented reality applications.
  • Virtual design and prototyping.
  • Training simulations.
    • Problems Solved:**
  • Ensures accurate alignment of virtual content on real-world objects.
  • Enhances user experience in XR environments.
  • Simplifies the process of aligning virtual and real-world elements.
    • Benefits:**
  • Improved accuracy in aligning virtual and real-world objects.
  • Enhanced user immersion in XR environments.
  • Streamlined design and prototyping processes.
    • Commercial Applications:**

Potential commercial uses include:

  • AR/VR gaming applications.
  • Architectural and interior design software.
  • Industrial training simulations.
    • Questions about Alignment in XR:**

1. How does the technology ensure precise alignment between real-world objects and virtual models? 2. What are the advantages of using user-defined points for alignment in XR environments?


Original Abstract Submitted

alignment of an object or scene in an extended reality (xr) environment can be achieved using three points indicated by a user in the real world portion of the xr environment. to align a real world object with a corresponding model of the object, the user may employ a viewing device through which at least a portion of the object and/or scene can be viewed, with the ability to overlay virtual content on the real world perceived by the user. the user may indicate multiple points (for example, three points) on an object, or asset, of interest, the multiple points defining a real world coordinate space; and the multiple points may be correlated to corresponding points in the model to align the object as perceived by the user with the model, thereby enabling virtual content to be overlayed accurately on the real world object in the user's frame of reference.