TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED (20240244390). AUDIO SIGNAL PROCESSING METHOD AND APPARATUS, AND COMPUTER DEVICE simplified abstract

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AUDIO SIGNAL PROCESSING METHOD AND APPARATUS, AND COMPUTER DEVICE

Organization Name

TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED

Inventor(s)

Yi Luo of Shenzhen (CN)

Jianwei Yu of Shenzhen (CN)

AUDIO SIGNAL PROCESSING METHOD AND APPARATUS, AND COMPUTER DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240244390 titled 'AUDIO SIGNAL PROCESSING METHOD AND APPARATUS, AND COMPUTER DEVICE

Simplified Explanation

This patent application describes a method for processing audio signals using a computer device in a simulated scenario. The method involves obtaining scenario layout parameters, sampling audio signals, determining simulated traveling distances and reflections, and generating simulated impulse responses.

  • Obtaining scenario layout parameters for a simulated scenario
  • Sampling audio signals emitted by audio sources at a preset rate
  • Determining simulated traveling distances based on linear distance
  • Calculating the number of simulated reflections
  • Determining reflection coefficients based on environmental-spatial parameters
  • Generating simulated impulse responses based on reflection loss for each audio source

Key Features and Innovation

  • Audio signal processing method for simulated scenarios
  • Real-time simulation of audio reflections and impulse responses
  • Environmental-spatial parameters influencing audio simulation
  • Precise calculation of reflection coefficients and traveling distances
  • Enhanced audio realism in virtual environments

Potential Applications

This technology can be applied in:

  • Virtual reality and augmented reality audio simulations
  • Architectural acoustics and sound design
  • Gaming and entertainment industry for immersive audio experiences
  • Audio engineering and production for realistic sound effects

Problems Solved

  • Lack of realistic audio simulation in virtual environments
  • Difficulty in accurately modeling audio reflections and impulse responses
  • Limited control over environmental factors affecting audio perception
  • Inability to create immersive audio experiences in simulations

Benefits

  • Enhanced realism in audio simulations
  • Improved spatial audio perception
  • Greater control over audio effects and reflections
  • Immersive and engaging user experiences

Commercial Applications

  • Title: "Advanced Audio Simulation Technology for Virtual Environments"
  • This technology can be utilized in virtual reality headsets, gaming consoles, audio software applications, and architectural acoustic design tools.
  • Market Implications: Increased demand for high-quality audio simulation technology in various industries, leading to potential partnerships and licensing opportunities.

Prior Art

There may be prior art related to audio signal processing methods in virtual environments, spatial audio simulation, and impulse response generation. Researchers and developers can explore academic journals, patent databases, and industry publications for relevant information.

Frequently Updated Research

Researchers are constantly exploring advancements in audio signal processing, spatial audio simulation, and virtual environment technologies. Stay updated on conferences, research papers, and industry developments to discover the latest innovations in this field.

Questions about Audio Signal Processing in Virtual Environments

How does this technology improve audio realism in virtual simulations?

This technology enhances audio realism by accurately simulating reflections, impulse responses, and spatial audio perception in virtual environments, creating a more immersive auditory experience for users.

What are the potential applications of this audio signal processing method?

The potential applications include virtual reality experiences, architectural acoustics, gaming audio design, and audio production, where realistic audio simulation is crucial for creating engaging and immersive environments.


Original Abstract Submitted

this application relates to an audio signal processing method performed by a computer device. the method includes: obtaining a set of scenario layout parameters corresponding to a current simulated scenario; sampling, at a preset sampling rate, an audio signal emitted by at least one audio source to obtain at least one sample; determining, based on a linear distance, a simulated traveling distance corresponding to each sample; determining a number of simulated reflections based on the simulated traveling distance; determining a reflection coefficient based on an environmental-spatial parameter, and respectively determining, based on the reflection coefficient, the simulated traveling distance, and the number of simulated reflections, a simulated reflection loss corresponding to each audio source; and generating a simulated impulse response under the current simulated scenario based on the simulated reflection loss corresponding to each audio source.