TELEFONAKTIEBOLAGET LM ERICSSON (PUBL) (20240276168). SPATIALLY-BOUNDED AUDIO ELEMENTS WITH INTERIOR AND EXTERIOR REPRESENTATIONS simplified abstract

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SPATIALLY-BOUNDED AUDIO ELEMENTS WITH INTERIOR AND EXTERIOR REPRESENTATIONS

Organization Name

TELEFONAKTIEBOLAGET LM ERICSSON (PUBL)

Inventor(s)

Tommy Falk of Spånga (SE)

Werner De Bruijn of Stockholm (SE)

Erlendur Karlsson of Uppsala (SE)

[[:Category:Tomas Jansson Toftg�rd of Uppsala (SE)|Tomas Jansson Toftg�rd of Uppsala (SE)]][[Category:Tomas Jansson Toftg�rd of Uppsala (SE)]]

Mengqiu Zhang of Stockholm (SE)

SPATIALLY-BOUNDED AUDIO ELEMENTS WITH INTERIOR AND EXTERIOR REPRESENTATIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240276168 titled 'SPATIALLY-BOUNDED AUDIO ELEMENTS WITH INTERIOR AND EXTERIOR REPRESENTATIONS

The abstract describes a method of audio rendering that involves receiving an audio element with an interior representation valid within a spatial region in a listener-centric format, along with information indicating the spatial region. If the listener is outside the spatial region, an exterior representation of the audio element is derived and used for rendering.

  • Method of audio rendering
  • Audio element with interior representation in a listener-centric format
  • Information indicating spatial region
  • Deriving exterior representation if listener is outside spatial region
  • Rendering audio element using exterior representation

Potential Applications: - Virtual reality audio experiences - Immersive gaming environments - Spatial audio for concerts or live events

Problems Solved: - Providing realistic audio experiences for listeners in different spatial regions - Enhancing immersion and engagement in virtual environments

Benefits: - Enhanced audio realism - Improved user experience in virtual and augmented reality settings - Greater flexibility in audio rendering based on listener location

Commercial Applications: Title: Spatial Audio Technology for Virtual Reality Experiences This technology can be utilized in virtual reality gaming, virtual concerts, augmented reality applications, and immersive audio tours in museums or historical sites. The market implications include increased demand for high-quality spatial audio solutions in the entertainment and tourism industries.

Questions about Spatial Audio Technology: 1. How does this method of audio rendering improve user experience in virtual reality environments? - This technology enhances immersion by providing realistic spatial audio based on the listener's location. 2. What are the potential challenges in implementing spatially-bounded audio elements in real-world applications? - Challenges may include ensuring seamless transitions between interior and exterior representations based on listener movement and optimizing rendering processes for efficiency and accuracy.


Original Abstract Submitted

a method of audio rendering. the method includes receiving an audio element, wherein the audio element comprises: i) an interior representation that is valid within a spatial region, the interior representation of the audio element being in a listener-centric format and ii) information indicating the spatial region. the method further includes determining that a listener is outside the spatial region. the method further includes deriving an exterior representation of the audio element and rendering the audio element using the exterior representation of the audio element. in another aspect, a method of providing a spatially-bounded audio element is provided. the method includes providing, to a rendering node, an audio element. the audio element includes: (i) an interior representation that is valid within a spatial region, the interior representation being in a listener-centric format; and (ii) information indicating the spatial region.