Sony group corporation (20240163624). INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM simplified abstract
Contents
- 1 INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Unanswered Questions
- 1.11 Original Abstract Submitted
INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM
Organization Name
Inventor(s)
INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240163624 titled 'INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM
Simplified Explanation
The present technique relates to an information processing device, an information processing method, and a program that allow a plurality of players at remote sites to perform a high-level ensemble.
- The innovation allows multiple players located in different places to collaborate and perform together in a synchronized manner.
- The technology enables high-level ensemble performances to be conducted remotely, enhancing the possibilities for creative collaborations.
- The program facilitates real-time communication and coordination among the players, ensuring a seamless and cohesive ensemble experience.
Potential Applications
The technology could be applied in various fields such as music production, virtual reality experiences, online gaming, and remote team collaboration.
Problems Solved
- Overcoming geographical limitations for ensemble performances. - Facilitating real-time synchronization and communication among remote players.
Benefits
- Enables creative collaborations without the need for physical proximity. - Enhances the overall experience for players by allowing them to perform together seamlessly from different locations.
Potential Commercial Applications
Optimizing remote music production processes Enhancing virtual reality gaming experiences through synchronized gameplay
Possible Prior Art
One possible prior art could be the use of video conferencing tools for remote collaborations, but the specific focus on enabling high-level ensemble performances sets this innovation apart.
Unanswered Questions
1. How does the technology ensure real-time synchronization among remote players? 2. What specific features does the program offer to enhance the ensemble performance experience for the players?
Original Abstract Submitted
the present technique relates to an information processing device, an information processing method, and a program that allow a plurality of players at remote sites to perform a high-level ensemble.