Sony Interactive Entertainment Inc. patent applications published on September 12th, 2024
Summary of the patent applications from Sony Interactive Entertainment Inc. on September 12th, 2024
1. **Summary**: Sony Interactive Entertainment Inc. has recently filed patents for innovative technologies in video encoding optimization, speech synthesis in video games, and personalized virtual experience technology. These patents aim to enhance video quality, improve user engagement, and personalize interactions in virtual environments. By utilizing machine learning models, distinct phonemes, and personalized indicators, these technologies revolutionize video encoding, character interactions, and user experiences in virtual spaces.
2. **Key Points of Patents**:
* Technique to determine optimal number of reserved bits for video encoding based on factors like bitrate, frame rate, and frame size. * Machine learning model for quantization parameter determination in video encoding. * Method to isolate background voices from ambient noise in video games and synthesize speech for in-game characters. * Information processing device for personalized interactions in virtual spaces based on user characteristics. * Input generation system based on user gestures for interactive applications.
3. **Notable Applications**:
* Video encoding optimization for streaming services, surveillance systems, and video conferencing. * Enhanced realism in character interactions and dialogue in video games. * Personalized interactions in virtual environments for gaming, education, entertainment, and virtual events. * Gesture-based control systems for interactive gaming and virtual reality applications.
Contents
- 1 Patent applications for Sony Interactive Entertainment Inc. on September 12th, 2024
- 1.1 INFORMATION PROCESSING DEVICE, SYSTEM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM (18588793)
- 1.2 Methods and Systems for Artificial Intelligence (AI)-Based Storyboard Generation (18179032)
- 1.3 SYSTEMS AND METHODS FOR FACILITATING PRIVATE COMMUNICATION BETWEEN USERS (18120347)
- 1.4 APPARATUS AND METHOD (18592797)
- 1.5 LEVERAGING EYE GESTURES TO ENHANCE GAME EXPERIENCE (18179746)
- 1.6 DYNAMICALLY UPDATING INPUT SYSTEM AND METHOD (18592783)
- 1.7 INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING TERMINAL, INFORMATION PROCESSING METHOD, AND PROGRAM (18275920)
- 1.8 Ambient Noise Capture for Speech Synthesis of In-Game Character Voices (18180665)
- 1.9 MACHINE LEARNING (ML)-BASED RATE CONTROL ALGORITHM TO FIND QUANTIZATION PARAMETER (QP) (18179256)
- 1.10 RESERVED BIT PREDICTION FOR SLICE SIZE CONTROL WITH PIPELINED VIDEO ENCODING (18180788)
Patent applications for Sony Interactive Entertainment Inc. on September 12th, 2024
INFORMATION PROCESSING DEVICE, SYSTEM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM (18588793)
Main Inventor
Kohki TACHIHARA
Methods and Systems for Artificial Intelligence (AI)-Based Storyboard Generation (18179032)
Main Inventor
Warren M. Benedetto
SYSTEMS AND METHODS FOR FACILITATING PRIVATE COMMUNICATION BETWEEN USERS (18120347)
Main Inventor
Celeste Bean
APPARATUS AND METHOD (18592797)
Main Inventor
Paul Terence Mulligan
LEVERAGING EYE GESTURES TO ENHANCE GAME EXPERIENCE (18179746)
Main Inventor
Brandon Sangston
DYNAMICALLY UPDATING INPUT SYSTEM AND METHOD (18592783)
Main Inventor
Kalila Shapiro
INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING TERMINAL, INFORMATION PROCESSING METHOD, AND PROGRAM (18275920)
Main Inventor
Takuma DOMAE
Ambient Noise Capture for Speech Synthesis of In-Game Character Voices (18180665)
Main Inventor
Celeste M.B. Bean
MACHINE LEARNING (ML)-BASED RATE CONTROL ALGORITHM TO FIND QUANTIZATION PARAMETER (QP) (18179256)
Main Inventor
Kannan Vairavan
RESERVED BIT PREDICTION FOR SLICE SIZE CONTROL WITH PIPELINED VIDEO ENCODING (18180788)
Main Inventor
Hung-Ju Lee