Sony Interactive Entertainment Inc. (20240304174). Ambient Noise Capture for Speech Synthesis of In-Game Character Voices simplified abstract

From WikiPatents
Jump to navigation Jump to search

Ambient Noise Capture for Speech Synthesis of In-Game Character Voices

Organization Name

Sony Interactive Entertainment Inc.

Inventor(s)

Celeste M.B. Bean of San Francisco CA (US)

Landon G. Noss of Glendale AZ (US)

Ambient Noise Capture for Speech Synthesis of In-Game Character Voices - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240304174 titled 'Ambient Noise Capture for Speech Synthesis of In-Game Character Voices

The patent application discusses methods and systems for isolating background voices from ambient noise in a video game player's surroundings and using distinct phonemes within the voices to generate synthesized speech in the game.

  • The innovation involves discerning background voices, isolating them using distinct phonemes, and running them through an AI model to produce synthesized speech.
  • The synthesized speech can be spoken by players or non-player characters, with modifications in age, gender, and other attributes of the avatar renderings.
  • Text for the synthesized speech can be static scripts or dynamically altered based on gameplay.
  • Players can select different background voices and apply them to in-game characters and elements as desired.
      1. Potential Applications:

This technology can be applied in video games to enhance the realism of character interactions and dialogue.

      1. Problems Solved:

This technology addresses the challenge of distinguishing background voices from ambient noise and integrating them into the game seamlessly.

      1. Benefits:

The benefits of this technology include improved immersion for players, enhanced character customization, and dynamic dialogue generation based on gameplay.

      1. Commercial Applications:

"Voice Synthesis in Video Games: Enhancing Player Experience and Immersion"

      1. Questions about Voice Synthesis in Video Games:

1. How does the technology differentiate between background voices and ambient noise? 2. What are the potential limitations of using synthesized speech in video games?

      1. Prior Art:

Research on speech synthesis technologies in gaming and AI models for voice generation can provide insights into prior art related to this technology.

      1. Frequently Updated Research:

Stay updated on advancements in AI-driven speech synthesis technologies and their applications in the gaming industry for further insights into this field.


Original Abstract Submitted

methods and systems are presented for discerning background voices from ambient noise in a video game player's surroundings, isolating the voices using distinct phonemes within the voices, and running the phonemes through a generative artificial intelligence (ai) model to produce synthesized speech in the video game. the synthesized speech can be spoken by players or non-player characters, modified in age, gender, and other attributes of the avatar renderings. the text for the synthesized speech can be for static scripts or alterations based on gameplay. the player can select from different background voices and apply them to in-game characters and elements as desired.