Sony Interactive Entertainment Inc. (20240298130). SYSTEMS AND METHODS FOR GENERATING AND APPLYING AUDIO-BASED BASIS FUNCTIONS simplified abstract

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SYSTEMS AND METHODS FOR GENERATING AND APPLYING AUDIO-BASED BASIS FUNCTIONS

Organization Name

Sony Interactive Entertainment Inc.

Inventor(s)

Brandon Sangston of San Mateo CA (US)

SYSTEMS AND METHODS FOR GENERATING AND APPLYING AUDIO-BASED BASIS FUNCTIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240298130 titled 'SYSTEMS AND METHODS FOR GENERATING AND APPLYING AUDIO-BASED BASIS FUNCTIONS

Simplified Explanation: The patent application describes systems and methods for synthesizing audio-based basis functions. This involves encoding audio data to generate basis functions, applying weights and time shifts to these functions, and combining them to create groups of audio data.

  • Accessing a first audio dataset associated with a virtual object
  • Encoding the audio dataset to produce basis functions
  • Applying weights and time shifts to the basis functions
  • Combining time-shifted basis functions to generate groups of audio data

Key Features and Innovation:

  • Synthesizing audio-based basis functions from audio datasets
  • Applying weights and time shifts to enhance the basis functions
  • Generating groups of audio data by combining time-shifted basis functions

Potential Applications: The technology can be used in virtual reality, gaming, audio processing, and sound design applications.

Problems Solved: This technology addresses the need for efficient audio synthesis methods for virtual objects and immersive audio experiences.

Benefits:

  • Improved audio synthesis for virtual objects
  • Enhanced sound design capabilities
  • Immersive audio experiences in virtual reality and gaming

Commercial Applications: Potential commercial applications include virtual reality gaming, audio production software, and immersive audio experiences in entertainment venues.

Prior Art: Prior research in audio synthesis, virtual reality audio, and sound design techniques may be relevant to this technology.

Frequently Updated Research: Stay updated on advancements in audio synthesis, virtual reality technology, and sound design methodologies for potential improvements in this technology.

Questions about Audio-Based Basis Functions: 1. How does the technology of synthesizing audio-based basis functions impact virtual reality experiences? 2. What are the potential commercial uses of audio-based basis functions in gaming and entertainment industries?


Original Abstract Submitted

systems and methods for synthesizing audio-based basis functions are described. one of the methods includes accessing a first audio dataset, which is associated with a first virtual object from a plurality of virtual objects. the method further includes encoding the first audio dataset to output a first plurality of basis functions. the method includes applying a respective one of a plurality of weights to a respective one of the first plurality of basis functions to output a first plurality of weighted basis functions and applying a respective one of a plurality of time shifts to a respective one of the first plurality of weighted basis functions to provide a first plurality of time-shifted basis functions. the method includes adding two or more of the first plurality of time-shifted basis functions to generate a plurality of groups of audio data.