Sony Interactive Entertainment Inc. (20240298130). SYSTEMS AND METHODS FOR GENERATING AND APPLYING AUDIO-BASED BASIS FUNCTIONS simplified abstract
Contents
SYSTEMS AND METHODS FOR GENERATING AND APPLYING AUDIO-BASED BASIS FUNCTIONS
Organization Name
Sony Interactive Entertainment Inc.
Inventor(s)
Brandon Sangston of San Mateo CA (US)
SYSTEMS AND METHODS FOR GENERATING AND APPLYING AUDIO-BASED BASIS FUNCTIONS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240298130 titled 'SYSTEMS AND METHODS FOR GENERATING AND APPLYING AUDIO-BASED BASIS FUNCTIONS
Simplified Explanation: The patent application describes systems and methods for synthesizing audio-based basis functions. This involves encoding audio data to generate basis functions, applying weights and time shifts to these functions, and combining them to create groups of audio data.
- Accessing a first audio dataset associated with a virtual object
- Encoding the audio dataset to produce basis functions
- Applying weights and time shifts to the basis functions
- Combining time-shifted basis functions to generate groups of audio data
Key Features and Innovation:
- Synthesizing audio-based basis functions from audio datasets
- Applying weights and time shifts to enhance the basis functions
- Generating groups of audio data by combining time-shifted basis functions
Potential Applications: The technology can be used in virtual reality, gaming, audio processing, and sound design applications.
Problems Solved: This technology addresses the need for efficient audio synthesis methods for virtual objects and immersive audio experiences.
Benefits:
- Improved audio synthesis for virtual objects
- Enhanced sound design capabilities
- Immersive audio experiences in virtual reality and gaming
Commercial Applications: Potential commercial applications include virtual reality gaming, audio production software, and immersive audio experiences in entertainment venues.
Prior Art: Prior research in audio synthesis, virtual reality audio, and sound design techniques may be relevant to this technology.
Frequently Updated Research: Stay updated on advancements in audio synthesis, virtual reality technology, and sound design methodologies for potential improvements in this technology.
Questions about Audio-Based Basis Functions: 1. How does the technology of synthesizing audio-based basis functions impact virtual reality experiences? 2. What are the potential commercial uses of audio-based basis functions in gaming and entertainment industries?
Original Abstract Submitted
systems and methods for synthesizing audio-based basis functions are described. one of the methods includes accessing a first audio dataset, which is associated with a first virtual object from a plurality of virtual objects. the method further includes encoding the first audio dataset to output a first plurality of basis functions. the method includes applying a respective one of a plurality of weights to a respective one of the first plurality of basis functions to output a first plurality of weighted basis functions and applying a respective one of a plurality of time shifts to a respective one of the first plurality of weighted basis functions to provide a first plurality of time-shifted basis functions. the method includes adding two or more of the first plurality of time-shifted basis functions to generate a plurality of groups of audio data.