Sony Interactive Entertainment Inc. (20240226751). DATA PROCESSING APPARATUS AND METHOD simplified abstract

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DATA PROCESSING APPARATUS AND METHOD

Organization Name

Sony Interactive Entertainment Inc.

Inventor(s)

Calum Armstrong of London (GB)

Navin Kamath of London (GB)

Ross Maw of London (GB)

Maria Chiara Monti of London (GB)

DATA PROCESSING APPARATUS AND METHOD - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240226751 titled 'DATA PROCESSING APPARATUS AND METHOD

The abstract of the patent application describes a data processing apparatus that stores information about general difficulty ratings associated with various gaming characteristics in video games. This information is then used to determine specific difficulty ratings for specific gaming characteristics in individual video games.

  • The apparatus stores general difficulty ratings for gaming characteristics in video games.
  • It enables applications of different video games to access this stored information to determine specific difficulty ratings for specific gaming characteristics.
  • The specific difficulty ratings are determined based on the general difficulty ratings associated with each gaming characteristic.

Potential Applications: - This technology can be used in video game development to help developers fine-tune the difficulty levels of their games. - It can be integrated into gaming platforms to provide personalized gaming experiences based on individual player preferences.

Problems Solved: - Helps address the challenge of balancing difficulty levels in video games to cater to a wide range of players. - Provides a systematic approach to determining difficulty ratings for specific gaming characteristics in different video games.

Benefits: - Enhances the overall gaming experience by offering tailored difficulty levels. - Streamlines the process of adjusting difficulty settings in video games.

Commercial Applications: Title: "Enhancing Gaming Experience through Tailored Difficulty Levels" This technology can be utilized by game developers, gaming platforms, and gaming accessory manufacturers to improve user engagement and satisfaction.

Prior Art: Readers interested in exploring prior art related to this technology can start by researching existing systems or methods for adjusting difficulty levels in video games.

Frequently Updated Research: Stay updated on advancements in artificial intelligence and machine learning algorithms that could potentially enhance the accuracy and efficiency of determining difficulty ratings in video games.

Questions about the technology: 1. How does this technology impact player engagement in video games? - This technology enhances player engagement by providing tailored difficulty levels that cater to individual preferences, leading to a more immersive gaming experience. 2. What are the potential implications of using this technology in competitive gaming environments? - Implementing this technology in competitive gaming environments can help create a fair playing field by ensuring consistent and balanced difficulty levels for all players.


Original Abstract Submitted

a data processing apparatus includes circuitry configured to: store information indicative of a general difficulty rating associated with each of one or more general gaming characteristics applicable to a plurality of video games; provide access to the stored information to an application of a first video game to enable a specific difficulty rating associated with a specific gaming characteristic applicable to the first video game to be determined based on each general difficulty rating; and provide access to the stored information to an application of a second video game to enable a specific difficulty rating associated with a specific gaming characteristic applicable to the second video game to be determined based on each general difficulty rating.