Sonos, Inc. (20240259761). Room-Informed Binaural Rendering simplified abstract
Contents
Room-Informed Binaural Rendering
Organization Name
Inventor(s)
Christopher Pike of Manchester (GB)
Patrick Kevin Mcpherson of Somerville MA (US)
Room-Informed Binaural Rendering - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240259761 titled 'Room-Informed Binaural Rendering
The technologies described in this patent application relate to spatial audio on wearable playback devices, such as headphones and earbuds. These technologies may include forms of binaural rendering of audio, which is played back on the wearable playback devices. The goal is to create or enhance an immersive listening experience that does not sound like the listener is using a wearable device, but rather like they are listening to a well-tuned, well-placed, three-dimensional audio system of loudspeakers in a specific listening environment, such as the listener's living room.
- Binaural rendering of audio on wearable playback devices
- Creating an immersive listening experience
- Simulating a three-dimensional audio system
- Enhancing the realism of audio playback
- Providing a high-quality audio experience
Potential Applications: - Entertainment industry for immersive audio experiences - Virtual reality and augmented reality applications - Gaming industry for realistic sound effects - Communication devices for clearer audio quality - Educational tools for interactive learning experiences
Problems Solved: - Lack of realism in audio playback on wearable devices - Limited spatial awareness in traditional audio playback - Difficulty in creating immersive audio experiences - Inconsistent audio quality across different devices - Limited options for personalized audio settings
Benefits: - Enhanced listening experience - Realistic sound simulation - Improved spatial awareness - Personalized audio settings - Increased user engagement
Commercial Applications: Title: Spatial Audio Technology for Wearable Devices This technology can be used in various commercial applications such as: - High-end headphones and earbuds - Virtual reality headsets - Gaming peripherals - Communication devices - Audio streaming services
Questions about Spatial Audio Technology for Wearable Devices: 1. How does binaural rendering enhance the audio experience on wearable devices? Binaural rendering creates a more immersive listening experience by simulating three-dimensional soundscapes that mimic real-life listening environments.
2. What are the potential market implications of implementing spatial audio technology in wearable devices? Implementing spatial audio technology in wearable devices can open up new opportunities in the entertainment, gaming, communication, and education industries, leading to increased demand for high-quality audio products and services.
Original Abstract Submitted
example technologies described herein relate to spatial audio on wearable playback devices, such as headphone and earbuds. such technologies may include forms of binaural rendering of audio, which is played back on the wearable playback devices. these technologies may create or enhance an immersive listening experience which, to the listener, does not sound like you are listening on a wearable device, but are instead listening to a well-tuned, well-place, three-dimensional audio system of loudspeakers in a particular listening environment, such as the listener's actual living room.