Sonos, Inc. (20240259757). Spatial Audio Head Tracker simplified abstract

From WikiPatents
Jump to navigation Jump to search

Spatial Audio Head Tracker

Organization Name

Sonos, Inc.

Inventor(s)

Gershon Dublon of London (GB)

Dabiel Jones of London (GB)

Adib Mehrabi of London (GB)

Spatial Audio Head Tracker - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240259757 titled 'Spatial Audio Head Tracker

The technologies described in this patent application relate to spatial audio on wearable playback devices, such as headphones and earbuds. These technologies may include forms of binaural rendering of audio, which is played back on the wearable playback devices. The goal is to create or enhance an immersive listening experience that does not sound like the listener is using a wearable device, but rather like they are listening to a well-tuned, well-placed, three-dimensional audio system of loudspeakers in a specific listening environment, such as their living room.

  • Binaural rendering of audio on wearable playback devices
  • Immersive listening experience
  • Three-dimensional audio simulation
  • Enhanced spatial audio on headphones and earbuds
  • Creating a realistic listening environment

Potential Applications: - Virtual reality gaming - Augmented reality experiences - Virtual concerts and live events - Audio tours and guided experiences - Immersive storytelling and audio dramas

Problems Solved: - Lack of spatial awareness in traditional headphone audio - Limited immersion in audio experiences - Difficulty creating realistic audio environments - Inability to simulate three-dimensional soundscapes - Limited options for enhancing audio playback on wearable devices

Benefits: - Enhanced user experience - Increased immersion and engagement - Realistic audio simulations - Improved spatial awareness in audio content - Versatile applications across various industries

Commercial Applications: Spatial audio technologies can be utilized in various commercial applications such as virtual reality gaming, augmented reality experiences, virtual concerts, audio tours, and immersive storytelling. These technologies have the potential to revolutionize the way audio content is consumed and experienced in different industries.

Questions about Spatial Audio on Wearable Playback Devices: 1. How does binaural rendering of audio enhance the listening experience on wearable devices? 2. What are the potential applications of spatial audio technologies beyond entertainment and gaming?

Frequently Updated Research: Researchers are constantly exploring new ways to improve spatial audio technologies, including advancements in binaural audio processing, real-time audio rendering, and personalized audio experiences. Stay updated on the latest research in this field to understand the evolving landscape of spatial audio on wearable playback devices.


Original Abstract Submitted

example technologies described herein relate to spatial audio on wearable playback devices, such as headphone and earbuds. such technologies may include forms of binaural rendering of audio, which is played back on the wearable playback devices. these technologies may create or enhance an immersive listening experience which, to the listener, does not sound like you are listening on a wearable device, but are instead listening to a well-tuned, well-place, three-dimensional audio system of loudspeakers in a particular listening environment, such as the listener's actual living room.