Sonos, Inc. (20240259756). Binaural Rendering Interactions simplified abstract
Contents
Binaural Rendering Interactions
Organization Name
Inventor(s)
Binaural Rendering Interactions - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240259756 titled 'Binaural Rendering Interactions
The technologies described in this patent application relate to spatial audio on wearable playback devices, such as headphones and earbuds. These technologies may include forms of binaural rendering of audio, which is played back on the wearable playback devices. The goal is to create or enhance an immersive listening experience that does not sound like the listener is using a wearable device, but rather like they are listening to a well-tuned, well-placed, three-dimensional audio system of loudspeakers in a specific listening environment, such as the listener's actual living room.
- Binaural rendering of audio on wearable playback devices
- Creating an immersive listening experience
- Simulating a three-dimensional audio system
- Enhancing the perception of sound coming from a specific environment
- Providing a realistic and high-quality audio experience
Potential Applications: - Gaming - Virtual reality experiences - Music listening - Audio tours - Audio books
Problems Solved: - Enhancing the realism of audio playback on wearable devices - Improving the overall listening experience for users - Creating a more immersive environment for various applications
Benefits: - Enhanced audio quality - Realistic sound simulation - Improved user experience - Increased engagement in audio content
Commercial Applications: Spatial audio technologies can be utilized in various industries such as gaming, entertainment, virtual reality, education, and communication. This innovation can enhance user experiences, increase engagement, and provide a competitive edge in the market.
Questions about Spatial Audio on Wearable Playback Devices: 1. How does binaural rendering of audio improve the listening experience on wearable devices? 2. What are the potential applications of spatial audio technologies beyond entertainment and gaming?
Frequently Updated Research: Researchers are continually exploring new techniques and algorithms to further improve spatial audio technologies for wearable playback devices. Stay updated on the latest advancements in this field to leverage the full potential of this innovation.
Original Abstract Submitted
example technologies described herein relate to spatial audio on wearable playback devices, such as headphone and earbuds. such technologies may include forms of binaural rendering of audio, which is played back on the wearable playback devices. these technologies may create or enhance an immersive listening experience which, to the listener, does not sound like you are listening on a wearable device, but are instead listening to a well-tuned, well-place, three-dimensional audio system of loudspeakers in a particular listening environment, such as the listener's actual living room.