Sonos, Inc. (20240259753). Spatial Audio Head Tracker simplified abstract
Contents
Spatial Audio Head Tracker
Organization Name
Inventor(s)
Spatial Audio Head Tracker - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240259753 titled 'Spatial Audio Head Tracker
The technologies described in this patent application relate to spatial audio on wearable playback devices, such as headphones and earbuds. These technologies may involve binaural rendering of audio, creating an immersive listening experience that mimics a three-dimensional audio system in a specific listening environment.
- Binaural rendering of audio on wearable playback devices
- Creation of immersive listening experiences
- Mimicking a three-dimensional audio system in a specific environment
- Enhancing the audio quality on headphones and earbuds
- Providing a realistic sound experience to the listener
Potential Applications: - Gaming - Virtual reality - Augmented reality - Music production - Audio engineering
Problems Solved: - Limited audio quality on wearable playback devices - Lack of immersive listening experiences on headphones and earbuds - Difficulty in creating realistic sound environments
Benefits: - Enhanced audio quality - Immersive listening experiences - Realistic sound environments - Improved user satisfaction
Commercial Applications: Spatial audio technologies can be utilized in various industries such as gaming, entertainment, virtual reality, and music production to enhance the user experience and provide a more immersive audio environment.
Questions about Spatial Audio Technologies: 1. How do spatial audio technologies improve the listening experience on wearable playback devices? 2. What are the potential applications of binaural rendering in virtual reality and augmented reality experiences?
Original Abstract Submitted
example technologies described herein relate to spatial audio on wearable playback devices, such as headphone and earbuds. such technologies may include forms of binaural rendering of audio, which is played back on the wearable playback devices. these technologies may create or enhance an immersive listening experience which, to the listener, does not sound like you are listening on a wearable device, but are instead listening to a well-tuned, well-place, three-dimensional audio system of loudspeakers in a particular listening environment, such as the listener's actual living room.