Sonos, Inc. (20240259747). Binaural Rendering Interactions simplified abstract

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Binaural Rendering Interactions

Organization Name

Sonos, Inc.

Inventor(s)

Adib Mehrabi of London (GB)

Binaural Rendering Interactions - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240259747 titled 'Binaural Rendering Interactions

The technologies described in this patent application relate to spatial audio on wearable playback devices, such as headphones and earbuds. These technologies may include forms of binaural rendering of audio, which is played back on the wearable playback devices. The goal is to create or enhance an immersive listening experience that does not sound like the listener is using a wearable device, but rather like they are listening to a well-tuned, well-placed, three-dimensional audio system of loudspeakers in a specific listening environment, such as the listener's actual living room.

  • Binaural rendering of audio on wearable playback devices
  • Immersive listening experience
  • Three-dimensional audio simulation
  • Enhanced spatial audio technology
  • Realistic sound environment simulation
    • Potential Applications:**

This technology can be used in gaming headsets, virtual reality devices, and augmented reality applications to provide a more realistic and immersive audio experience. It can also be utilized in music production and mixing to create spatially enhanced audio tracks.

    • Problems Solved:**

This technology addresses the issue of limited spatial audio capabilities on wearable playback devices, providing a more realistic and immersive listening experience for users.

    • Benefits:**

The benefits of this technology include a more immersive and realistic audio experience, enhanced spatial awareness in audio content, and improved overall audio quality on wearable playback devices.

    • Commercial Applications:**

This technology has commercial applications in the gaming industry, virtual reality market, music production studios, and entertainment venues looking to enhance their audio experiences for customers.

    • Prior Art:**

Prior art related to this technology may include research on binaural audio rendering, spatial audio technologies, and virtual reality audio simulations.

    • Frequently Updated Research:**

Researchers are constantly exploring new techniques and algorithms to improve spatial audio rendering on wearable playback devices, leading to advancements in immersive audio experiences.

    • Questions about Spatial Audio on Wearable Playback Devices:**

1. How does binaural rendering of audio enhance the listening experience on wearable devices? 2. What are the potential applications of spatial audio technology beyond entertainment purposes?


Original Abstract Submitted

example technologies described herein relate to spatial audio on wearable playback devices, such as headphone and earbuds. such technologies may include forms of binaural rendering of audio, which is played back on the wearable playback devices. these technologies may create or enhance an immersive listening experience which, to the listener, does not sound like you are listening on a wearable device, but are instead listening to a well-tuned, well-place, three-dimensional audio system of loudspeakers in a particular listening environment, such as the listener's actual living room.