Sonos, Inc. (20240259746). Room-Informed Binaural Rendering simplified abstract

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Room-Informed Binaural Rendering

Organization Name

Sonos, Inc.

Inventor(s)

Adib Mehrabi of London (GB)

Orchisama Das of London (GB)

Christopher Pike of Manchester (GB)

Patrick Kevin Mcpherson of Somerville MA (US)

Franck Zagala of London (GB)

Room-Informed Binaural Rendering - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240259746 titled 'Room-Informed Binaural Rendering

The technologies described in this patent application relate to spatial audio on wearable playback devices, such as headphones and earbuds. These technologies may include forms of binaural rendering of audio, which is played back on the wearable playback devices. The goal is to create or enhance an immersive listening experience that does not sound like the listener is using a wearable device, but rather like they are listening to a well-tuned, well-placed, three-dimensional audio system of loudspeakers in a specific listening environment, such as the listener's actual living room.

  • Binaural rendering of audio on wearable playback devices
  • Immersive listening experience
  • Three-dimensional audio simulation
  • Enhanced spatial audio on headphones and earbuds
  • Creating a realistic listening environment

Potential Applications: - Virtual reality gaming - Augmented reality applications - Virtual meetings and conferences - Audio tours and guides - Music production and mixing

Problems Solved: - Lack of immersive audio experience on wearable devices - Limited spatial audio capabilities on headphones and earbuds - Difficulty in creating a realistic listening environment - Inability to simulate three-dimensional sound on portable devices

Benefits: - Enhanced user experience - Realistic audio simulation - Improved immersion in virtual environments - Better spatial awareness in audio content - Increased engagement in audio-based activities

Commercial Applications: Title: Spatial Audio Technology for Wearable Devices This technology can be utilized in the development of high-end headphones and earbuds for audiophiles, gamers, and professionals in various industries. It can also be integrated into virtual reality headsets and augmented reality glasses to provide a more immersive audio experience.

Questions about Spatial Audio Technology for Wearable Devices: 1. How does binaural rendering enhance the listening experience on wearable devices? Binaural rendering creates a more realistic and immersive audio experience by simulating how sound waves interact with the listener's ears, similar to how they would in a real-world environment.

2. What are the potential challenges in implementing spatial audio technology on portable devices? Implementing spatial audio technology on portable devices may require advanced signal processing algorithms and precise calibration to ensure accurate sound localization and spatial cues for the listener.


Original Abstract Submitted

example technologies described herein relate to spatial audio on wearable playback devices, such as headphone and earbuds. such technologies may include forms of binaural rendering of audio, which is played back on the wearable playback devices. these technologies may create or enhance an immersive listening experience which, to the listener, does not sound like you are listening on a wearable device, but are instead listening to a well-tuned, well-place, three-dimensional audio system of loudspeakers in a particular listening environment, such as the listener's actual living room.