Sonos, Inc. (20240256217). GENERATIVE AUDIO PLAYBACK VIA WEARABLE PLAYBACK DEVICES simplified abstract

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GENERATIVE AUDIO PLAYBACK VIA WEARABLE PLAYBACK DEVICES

Organization Name

Sonos, Inc.

Inventor(s)

Dayn Wilberding of Portland OR (US)

Adam Kumpf of Delaware OH (US)

Ryan Michael Bello of Sammamish WA (US)

GENERATIVE AUDIO PLAYBACK VIA WEARABLE PLAYBACK DEVICES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240256217 titled 'GENERATIVE AUDIO PLAYBACK VIA WEARABLE PLAYBACK DEVICES

Simplified Explanation: The patent application describes systems and methods for playing generative media content through wearable audio playback devices like headphones. The device detects when it is being worn, gathers input parameters, generates media content based on those parameters, and plays it back. Playback stops when the device is no longer worn.

  • Detects when the wearable device is being worn by a user.
  • Gathers input parameters through a network interface.
  • Generates generative media content based on the input parameters.
  • Plays back the generated content through the wearable device.
  • Stops playback when the device is no longer being worn.

Potential Applications: 1. Personalized audio experiences for users based on input parameters. 2. Enhanced user engagement with generative media content. 3. Adaptive audio content for various activities like exercise, work, or relaxation.

Problems Solved: 1. Providing personalized and adaptive audio experiences through wearable devices. 2. Ensuring seamless playback based on user interaction with the device.

Benefits: 1. Enhanced user experience with tailored audio content. 2. Improved engagement and immersion in generative media experiences. 3. Convenient and automatic playback control based on device usage.

Commercial Applications: Title: Wearable Audio Playback Devices for Personalized Media Experiences This technology can be used in the entertainment industry for creating interactive and personalized audio content for users. It can also have applications in the fitness industry for providing adaptive workout music based on user preferences and performance.

Questions about Wearable Audio Playback Devices for Personalized Media Experiences: 1. How does the device detect when it is being worn by a user? 2. What types of input parameters can be used to generate the media content?


Original Abstract Submitted

systems and methods for playback of generative media content via wearable audio playback devices such as headphones are disclosed. in one method, the wearable device detects that it is being worn by a user, and obtains one or more input parameters via a network interface. next, generative media content is generated based on the one or more input parameters and played back via the wearable playback device. in some examples, after detecting that the wearable playback device is no longer being worn by the user, playback ceases.