Snap inc. (20240354837). GENERATING CUSTOMIZABLE AVATAR OUTFITS simplified abstract

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GENERATING CUSTOMIZABLE AVATAR OUTFITS

Organization Name

snap inc.

Inventor(s)

Matthew Colin Grantham of Toronto (CA)

David Whyte of Toronto (CA)

GENERATING CUSTOMIZABLE AVATAR OUTFITS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240354837 titled 'GENERATING CUSTOMIZABLE AVATAR OUTFITS

The method described in the abstract involves generating customizable avatar outfits and accessories based on user preferences and selections from available clothing items.

  • Processor receives identification information for a clothing item from a third-party server.
  • Processor creates an outfit update interface with an avatar and selectable clothing items.
  • User selects a clothing item from the interface.
  • Avatar is modified to wear a virtual outfit resembling the selected clothing item.
  • Modified avatar is displayed on the user's device screen.

Potential Applications: - Virtual fashion try-on apps - Online shopping platforms with personalized avatars - Gaming platforms with customizable character outfits

Problems Solved: - Providing users with a visual representation of clothing items before purchase - Enhancing user engagement and personalization in online experiences

Benefits: - Improved user experience in online shopping and gaming - Increased user satisfaction and confidence in purchasing decisions - Enhanced customization options for avatars and virtual characters

Commercial Applications: Title: "Virtual Fashion Try-On Technology for Enhanced User Experience" This technology can be utilized by e-commerce platforms, gaming companies, and virtual reality applications to offer users a unique and interactive shopping experience. The market implications include increased user engagement, higher conversion rates, and potential partnerships with fashion brands.

Prior Art: Prior art related to this technology may include virtual fitting room applications, augmented reality try-on tools, and avatar customization features in gaming platforms.

Frequently Updated Research: Research on user preferences in virtual fashion try-on experiences, advancements in augmented reality technology for virtual fitting rooms, and user engagement metrics in online shopping platforms can provide valuable insights for further development of this technology.

Questions about Virtual Fashion Try-On Technology: 1. How does this technology impact user engagement in online shopping? - This technology enhances user engagement by providing a visual representation of clothing items on personalized avatars, allowing users to make more informed purchasing decisions. 2. What are the potential challenges in implementing this technology on a large scale? - Challenges may include integrating with various e-commerce platforms, ensuring accurate representation of clothing items on avatars, and managing a diverse range of customizable options for users.


Original Abstract Submitted

method of generating customizable avatar outfits and accessories starts with a processor receiving a first identification information associated with a first article of clothing for sale on a first third-party server. the processor generates an outfit update interface comprising an avatar associated with a user of a client device and a first selectable item corresponding to the first article of clothing. the processor receives a selection from the client device of the first selectable item. the processor modifies the avatar to generate a modified avatar that is wearing an avatar outfit that comprises a first item that resembles the first article of clothing. the processor then causes the modified avatar to be displayed on a display screen of the client device. other embodiments are disclosed.