Snap inc. (20240320927). ORIENTATION OF AUGMENTED CONTENT IN INTERACTION SYSTEMS simplified abstract

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ORIENTATION OF AUGMENTED CONTENT IN INTERACTION SYSTEMS

Organization Name

snap inc.

Inventor(s)

Luke Cartwright of Seattle WA (US)

Ilteris Kaan Canberk of Marina Del Rey CA (US)

ORIENTATION OF AUGMENTED CONTENT IN INTERACTION SYSTEMS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240320927 titled 'ORIENTATION OF AUGMENTED CONTENT IN INTERACTION SYSTEMS

Simplified Explanation: The patent application describes a head-wearable apparatus that determines a reference plane intersecting the user's head while viewing augmented content. It adjusts the display based on the user's head movements to optimize the viewing experience.

  • The apparatus identifies an imaginary reference plane coinciding with the user's viewing direction.
  • It detects rotational movements of the user's head and adjusts the display accordingly.
  • Based on the reference angle between the reference plane and the user's viewing direction, it switches between billboard display mode and headlock display mode for the augmented content.

Key Features and Innovation:

  • Detection of user's head movements for optimized viewing experience.
  • Adjustment of display based on rotational movements of the head.
  • Switching between display modes for augmented content based on reference angle.

Potential Applications: This technology can be used in augmented reality headsets, virtual reality devices, and other head-wearable displays for enhanced user experience.

Problems Solved: This technology addresses the challenge of maintaining optimal viewing angles for augmented content on head-wearable displays.

Benefits:

  • Improved user experience while viewing augmented content.
  • Seamless transition between display modes based on head movements.
  • Enhanced immersion and interaction in augmented reality environments.

Commercial Applications: Potential commercial applications include gaming, training simulations, virtual tours, and remote collaboration tools using augmented reality headsets.

Prior Art: Prior art related to this technology may include research on head-tracking systems in virtual reality and augmented reality devices.

Frequently Updated Research: Researchers are continually exploring advancements in head-tracking technology for improved user interactions in augmented reality environments.

Questions about Head-Wearable Apparatus: 1. How does the apparatus determine the reference plane intersecting the user's head? 2. What are the potential implications of using different display modes based on head movements for augmented content?


Original Abstract Submitted

a head-wearable apparatus determines an imaginary reference plane intersecting a head of a user viewing augmented content in a viewing pane having vertical and lateral dimensions in a display of the head-wearable apparatus. the imaginary reference plane coincides with a first viewing direction of the head of the user. the apparatus detects a rotational movement of the head of the user in a vertical direction while viewing the augmented content. in response to the detected rotational movement, the apparatus determines a second viewing direction of the head of the user when viewing the augmented content in the second viewing direction and determines a reference angle between the imaginary reference plane and the second viewing direction. based on the reference angle, the apparatus assign one of a billboard display mode and a headlock display mode (or combination) to the augmented content presented in the display.