Snap inc. (20240290043). REAL-TIME FASHION ITEM TRANSFER SYSTEM simplified abstract

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REAL-TIME FASHION ITEM TRANSFER SYSTEM

Organization Name

snap inc.

Inventor(s)

Kai Zhou of Wiener Neudorf (AT)

Laura Rosalia Luidolt of Vienna (AT)

Himmy Tam of London (GB)

Riza Alp Guler of London (GB)

Iason Kokkinos of London (GB)

Avihay Assouline of Tel Aviv (IL)

REAL-TIME FASHION ITEM TRANSFER SYSTEM - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240290043 titled 'REAL-TIME FASHION ITEM TRANSFER SYSTEM

Simplified Explanation: The patent application describes a system for transferring garments from a real-world object to a virtual object, allowing users to visualize fashion items on a 3D avatar model.

Key Features and Innovation:

  • System receives an image of a real-world object with a fashion item.
  • Accesses a 3D avatar model of a human and generates a graphic item corresponding to the fashion item.
  • Modifies the 3D avatar model based on the graphic item.
  • Presents the modified 3D avatar model within the real-world environment on a client device.

Potential Applications: This technology could be used in the fashion industry for virtual try-on experiences, online shopping platforms, and virtual fashion shows.

Problems Solved: The system addresses the challenge of visualizing how a fashion item would look on a person without physically trying it on.

Benefits:

  • Enhances the online shopping experience.
  • Allows users to experiment with different styles and outfits virtually.
  • Reduces the need for physical garment try-ons.

Commercial Applications: The technology could be utilized by e-commerce websites, fashion retailers, and virtual styling services to improve customer engagement and increase sales.

Prior Art: Prior art related to this technology may include virtual fitting room applications and augmented reality fashion platforms.

Frequently Updated Research: Researchers may be exploring advancements in virtual reality technology to enhance the realism and accuracy of virtual garment try-on experiences.

Questions about Virtual Garment Transfer Technology: 1. How does this technology impact the fashion industry? 2. What are the potential limitations of virtual garment try-on systems?


Original Abstract Submitted

methods and systems are disclosed for transferring garments from a real-world object to a virtual object. the system receives, by a client device, an image that includes a depiction of a real-world object having a fashion item in a real-world environment. the system accesses a three-dimensional (3d) avatar model of a human and generates a graphic item corresponding to the fashion item being worn by the real-world object depicted in the image. the system modifies the 3d avatar model of the human based on the graphic item and presents the 3d avatar model that has been modified based on the graphic item within a view of the real-world environment on the client device.