Snap inc. (20240280355). JOINT BENDING ESTIMATION simplified abstract

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JOINT BENDING ESTIMATION

Organization Name

snap inc.

Inventor(s)

Matthias Kalkgruber of Vienna (AT)

Tiago Miguel Pereira Torres of Vienna (AT)

Chao Chen of Marina Del Rey CA (US)

Jason Heger of Louisville CO (US)

John Recchio of Los Angeles CA (US)

Mark Kraz of Los Gatos CA (US)

Michael Ryner of Santa Monica CA (US)

JOINT BENDING ESTIMATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240280355 titled 'JOINT BENDING ESTIMATION

    • Simplified Explanation:**

The patent application describes a system for correcting frame bending in an augmented reality system using strain gauges and visual inertial odometry.

    • Key Features and Innovation:**
  • Combination of strain gauges and visual inertial odometry to determine strains in the frame.
  • Initial model based on finite element analysis or calibration.
  • Calculation of bending or strains using strain data from strain gauges.
  • Generation of corrected frame model for calculating corrected tracking data and virtual overlays.
    • Potential Applications:**

This technology can be applied in various industries such as:

  • Augmented reality gaming
  • Industrial training simulations
  • Medical training simulations
  • Architectural visualization
    • Problems Solved:**
  • Correcting frame bending in augmented reality systems
  • Ensuring accurate tracking data and virtual overlays
    • Benefits:**
  • Improved accuracy in augmented reality experiences
  • Enhanced user immersion and interaction
  • Increased reliability of tracking data
    • Commercial Applications:**
  • "Enhancing Augmented Reality Experiences with Frame Bending Correction Technology"
    • Prior Art:**

Prior art related to this technology may include research on frame bending correction in augmented reality systems, strain gauge applications in technology, and visual inertial odometry advancements.

    • Frequently Updated Research:**

Researchers are constantly exploring new methods to improve frame bending correction in augmented reality systems, such as integrating machine learning algorithms for more precise calculations.

    • Questions about Frame Bending Correction Technology:**

1. How does the combination of strain gauges and visual inertial odometry improve frame bending correction in augmented reality systems? 2. What are the potential challenges in implementing this technology in real-world applications?


Original Abstract Submitted

a system for correcting for frame bending of an augmented reality system is provided. a combination of strain gauges and visual inertial odometry is used to determine strains in the frame. an initial model between strain gauge measurements and actual frame spatial relationships is based on finite element analysis or calibration. during an initial visual inertial odometry data calculation phase, the augmented reality system calculates bending or strains of the frame using strain data from the strain gauges mounted to the frame. subsequent visual inertial odometry data calculations are used to generate a corrected frame model of the frame. the corrected frame model is used for calculating corrected tracking data and corrected virtual overlays that are used to generate virtual overlays used in an ar experience provided by the augmented reality system.