Snap inc. (20240265652). SHOOTING INTERACTION USING AUGMENTED REALITY CONTENT IN A MESSAGING SYSTEM simplified abstract

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SHOOTING INTERACTION USING AUGMENTED REALITY CONTENT IN A MESSAGING SYSTEM

Organization Name

snap inc.

Inventor(s)

Kyle Goodrich of Venice CA (US)

Maxim Maximov Lazatov of culver City CA (US)

Andrew James Mcphee of Culver City CA (US)

Daniel Moreno of New York NY (US)

SHOOTING INTERACTION USING AUGMENTED REALITY CONTENT IN A MESSAGING SYSTEM - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240265652 titled 'SHOOTING INTERACTION USING AUGMENTED REALITY CONTENT IN A MESSAGING SYSTEM

The subject technology in this patent application receives a set of frames, detects a first gesture corresponding to an open trigger finger gesture, receives a second set of frames, detects a second gesture corresponding to a closed trigger finger gesture, detects the location and position of a representation of a finger from the closed trigger finger gesture, generates a first virtual object based on the location and position of the representation of the finger, renders a movement of the first virtual object along a vector away from the location and position of the representation of the finger within a first scene, and provides for display the rendered movement of the first virtual object along the vector within the first scene.

  • Technology detects open and closed trigger finger gestures.
  • Technology generates a virtual object based on finger representation.
  • Virtual object moves along a vector within a scene.
  • Movement of the virtual object is displayed on a screen.
  • Technology enhances user interaction with virtual objects.

Potential Applications: - Virtual reality gaming - Augmented reality applications - Training simulations - Interactive design tools

Problems Solved: - Enhances user interaction with virtual objects - Improves gesture recognition technology

Benefits: - Enhanced user experience - Increased immersion in virtual environments - Improved accuracy in gesture recognition

Commercial Applications: Title: Enhanced Virtual Interaction Technology for Gaming and Simulation This technology can be used in gaming, simulation, design, and training industries to provide a more immersive and interactive experience for users. It can also be integrated into virtual reality and augmented reality devices to enhance user interactions with virtual objects.

Questions about the technology: 1. How does this technology improve user interaction with virtual objects? 2. What are the potential applications of this technology in various industries?


Original Abstract Submitted

the subject technology receives a set of frames. the subject technology detect a first gesture correspond to an open trigger finger gesture. the subject technology receives a second set of frames. the subject technology detects from the second set of frames, a second gesture correspond to a closed trigger finger gesture. the subject technology detects a location and a position of a representation of a finger from the closed trigger finger gesture. the subject technology generates a first virtual object based at least in part on the location and the position of the representation of the finger. the subject technology renders a movement of the first virtual object along a vector away from the location and the position of the representation of the finger within a first scene. the subject technology provides for display the rendered movement of the first virtual object along the vector within the first scene.