Snap inc. (20240236225). PHONE CASE FOR TRACKING AND LOCALIZATION simplified abstract

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PHONE CASE FOR TRACKING AND LOCALIZATION

Organization Name

snap inc.

Inventor(s)

Ilteris Kaan Canberk of Marina Del Rey CA (US)

Matthew Hallberg of Los Angeles CA (US)

Richard Zhuang of San Diego CA (US)

PHONE CASE FOR TRACKING AND LOCALIZATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240236225 titled 'PHONE CASE FOR TRACKING AND LOCALIZATION

The abstract of the patent application describes a case for a portable device, like a smartphone, that includes light sources such as LEDs. These light sources can be detected and tracked by a head-worn augmented or virtual reality device. The light sources may emit infrared light and be located at the corners of the case. Computer vision techniques are used to determine the relative pose between the smartphone and the head-worn device based on images captured by the head-worn device that include light from the light sources. User input can be provided to the head-worn device based on relative movement between the smartphone and the head-worn device, as well as touch input on the portable device. In some cases, the case is powered inductively from the portable device.

  • Light sources like LEDs in the case of a portable device can be detected and tracked by a head-worn augmented or virtual reality device.
  • The light sources may emit infrared light and be located at the corners of the case.
  • Computer vision techniques are used to determine the relative pose between the smartphone and the head-worn device based on images captured by the head-worn device.
  • User input can be provided to the head-worn device through relative movement between the smartphone and the head-worn device, as well as touch input on the portable device.
  • In some instances, the case is powered inductively from the portable device.

Potential Applications: - Augmented reality gaming - Virtual reality experiences - Interactive educational tools

Problems Solved: - Enhanced user interaction with head-worn devices - Improved tracking and detection of portable devices in AR/VR environments

Benefits: - Increased user engagement - Seamless integration of portable devices with AR/VR technology - Enhanced user experience in gaming and educational applications

Commercial Applications: Title: "Enhancing User Interaction in Augmented and Virtual Reality Environments" This technology could be used in the development of AR/VR games, educational apps, and training simulations. It has the potential to revolutionize user interaction in these immersive environments, leading to increased user engagement and satisfaction.

Questions about the technology: 1. How does the use of light sources in the case of a portable device improve user interaction with head-worn AR/VR devices? 2. What are the potential limitations or challenges associated with using computer vision techniques for tracking the relative pose between the smartphone and the head-worn device?


Original Abstract Submitted

a case for a portable device like a smartphone includes light sources such as leds, which, when illuminated, can be detected and tracked by a head-worn augmented or virtual reality device. the light sources may be located at the corners of the case and may emit infrared light. a relative pose between the smartphone and the head-worn device can be determined based on computer vision techniques performed on images captured by the head-worn device that includes light from the light sources. relative movement between the smartphone and the head-worn device can be used to provide user input to the head-worn device, as can touch input on the portable device. in some instances, the case is powered inductively from the portable device.