Snap inc. (20240233249). NATURAL HAND RENDERING IN XR SYSTEMS simplified abstract

From WikiPatents
Jump to navigation Jump to search

NATURAL HAND RENDERING IN XR SYSTEMS

Organization Name

snap inc.

Inventor(s)

Mason Spong of Provo UT (US)

NATURAL HAND RENDERING IN XR SYSTEMS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240233249 titled 'NATURAL HAND RENDERING IN XR SYSTEMS

Simplified Explanation: The patent application describes an extended reality (XR) system that allows for the clipping of virtual objects displayed to a user. The system captures hand tracking data to generate a clipping mask, which is then applied to the virtual object to display a clipped version in the XR user interface.

  • The XR system provides methodologies for clipping virtual objects displayed to a user.
  • It includes a virtual object in the XR user interface.
  • Hand tracking video frame data is captured to generate a clipping mask.
  • The clipping mask is applied to the virtual object to create a clipped version.
  • The clipped virtual object is displayed in the XR user interface.

Potential Applications: This technology could be used in virtual reality gaming, augmented reality applications, virtual product demonstrations, virtual training simulations, and interactive educational experiences.

Problems Solved: The technology solves the problem of seamlessly integrating virtual objects into the user's environment in XR systems, providing a more immersive and interactive experience.

Benefits: The benefits of this technology include enhanced user engagement, improved user interaction with virtual objects, increased realism in XR environments, and more effective communication of information through virtual demonstrations.

Commercial Applications: Title: Enhanced Virtual Object Clipping Technology for XR Systems This technology could be utilized in the gaming industry, education sector, healthcare for simulations, real estate for virtual tours, and design and engineering for prototyping and visualization.

Prior Art: Prior art related to this technology may include patents or research on hand tracking in XR systems, virtual object manipulation, and user interface design for XR applications.

Frequently Updated Research: Researchers are constantly exploring advancements in hand tracking technology, virtual object rendering, and user interface design for XR systems. Stay updated on the latest developments in these areas to enhance the capabilities of this technology.

Questions about Virtual Object Clipping in XR Systems: 1. How does the XR system differentiate between the user's hand movements and other objects in the environment for accurate clipping? 2. What are the potential limitations of using hand tracking data for generating clipping masks in XR systems?


Original Abstract Submitted

an extended reality (xr) system provides methodologies for clipping a virtual object displayed to a user. the xr system provides an xr user interface that includes a virtual object. the xr system captures tracking video frame data of a hand of the user and generates a clipping mask based on the tracking video frame data. the xr system generates a clipped virtual object by applying the clipping mask to the virtual object and displays the clipped virtual object in the xr user interface.