Snap inc. (20240233144). 3D SPACE CARVING USING HANDS FOR OBJECT CAPTURE simplified abstract

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3D SPACE CARVING USING HANDS FOR OBJECT CAPTURE

Organization Name

snap inc.

Inventor(s)

Branislav Micusik of St. Andrae-Woerdern (AT)

Georgios Evangelidis of Vienna (AT)

Daniel Wolf of Mödling (AT)

3D SPACE CARVING USING HANDS FOR OBJECT CAPTURE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240233144 titled '3D SPACE CARVING USING HANDS FOR OBJECT CAPTURE

Simplified Explanation:

The patent application describes a method for carving a 3D space using hand tracking technology. This involves accessing a camera frame, tracking hand pixels, detecting depths of the hand pixels, identifying a 3D region, and applying a 3D reconstruction engine.

  • Hand tracking technology used for carving a 3D space
  • Accessing camera frames to track hand pixels
  • Detecting depths of hand pixels using a sensor
  • Identifying a 3D region based on the depths
  • Applying a 3D reconstruction engine to the region

Potential Applications: This technology could be used in virtual reality systems, interactive displays, gaming, and digital sculpting applications.

Problems Solved: This technology allows for intuitive and precise 3D modeling and sculpting using hand gestures, eliminating the need for complex input devices.

Benefits: The technology offers a more natural and immersive way to interact with 3D spaces, making it easier for users to create and manipulate virtual objects.

Commercial Applications: Potential commercial applications include virtual reality gaming, digital art creation tools, architectural design software, and medical imaging systems.

Prior Art: Prior art related to this technology may include research on hand tracking algorithms, depth sensing technologies, and 3D reconstruction methods in computer vision.

Frequently Updated Research: Researchers are constantly improving hand tracking algorithms, depth sensing technologies, and 3D reconstruction engines to enhance the accuracy and efficiency of 3D space carving using hand gestures.

Questions about Hand Tracking Technology: 1. How does hand tracking technology improve user interaction in virtual environments? 2. What are the challenges in implementing accurate hand tracking for 3D modeling applications?


Original Abstract Submitted

a method for carving a 3d space using hands tracking is described. in one aspect, a method includes accessing a first frame from a camera of a display device, tracking, using a hand tracking algorithm operating at the display device, hand pixels corresponding to one or more user hands depicted in the first frame, detecting, using a sensor of the display device, depths of the hand pixels, identifying a 3d region based on the depths of the hand pixels, and applying a 3d reconstruction engine to the 3d region.