Snap inc. (20240195848). VIRTUAL INTERACTION SESSION TO FACILITATE REAL-TIME COMMUNICATION BETWEEN MULTIPLE USERS simplified abstract

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VIRTUAL INTERACTION SESSION TO FACILITATE REAL-TIME COMMUNICATION BETWEEN MULTIPLE USERS

Organization Name

snap inc.

Inventor(s)

Brian Anthony Smith of New York NY (US)

Yu Jiang Tham of Los Angeles CA (US)

Rajan Vaish of Beverly Hills CA (US)

Hemant Surale of Waterloo (CA)

VIRTUAL INTERACTION SESSION TO FACILITATE REAL-TIME COMMUNICATION BETWEEN MULTIPLE USERS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240195848 titled 'VIRTUAL INTERACTION SESSION TO FACILITATE REAL-TIME COMMUNICATION BETWEEN MULTIPLE USERS

    • Simplified Explanation:**

The patent application describes a system that enables augmented reality-based communication between multiple users over a network. It involves receiving session configuration data from a first device, which includes parameters for a virtual interaction session with a second user. The system allows real-time communication between the users through a live camera feed, with a defined time limit for the interaction.

    • Key Features and Innovation:**
  • Computer-readable storage medium storing at least one program, method, and user interface.
  • Facilitates augmented reality-based communication between multiple users.
  • Receives session configuration data from a first device.
  • Parameters include an identifier of a second user and a micro-chat duration.
  • Enables real-time communication between users through a live camera feed.
  • Terminates the communication link after the micro-chat duration expires.
    • Potential Applications:**

This technology can be used in various applications such as virtual meetings, remote collaboration, online education, and social networking platforms.

    • Problems Solved:**

The technology addresses the need for seamless and efficient real-time communication between users in virtual interaction sessions.

    • Benefits:**
  • Enhances user experience in virtual communication.
  • Improves collaboration and engagement in remote settings.
  • Facilitates efficient communication with defined time limits.
    • Commercial Applications:**

The technology can be utilized in virtual event platforms, online learning systems, remote work tools, and social media applications to enhance user interaction and engagement.

    • Prior Art:**

Prior art related to this technology may include patents or research on augmented reality communication systems, virtual interaction platforms, and real-time communication tools.

    • Frequently Updated Research:**

Researchers may be exploring advancements in augmented reality technology, real-time communication protocols, and user interface design to enhance the capabilities of this system.

    • Questions about Augmented Reality-Based Communication:**

1. How does this technology improve user engagement in virtual interaction sessions? 2. What are the potential security considerations when implementing real-time communication links in augmented reality systems?


Original Abstract Submitted

aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program, method, and user interface to facilitate augmented reality based communication between multiple users over a network. session configuration data including configuration parameters of a virtual interaction session with a first user is received from a first device. the configuration parameters include an identifier of a second user that is permitted to join the virtual interaction session and a micro-chat duration that defines a time limit for a real-time communication link between the first and second user during the virtual interaction session. the real-time communication link between the first and second user by causing display, by the second device, of a live camera feed generated at the first device. upon expiration of the micro-chat duration, the real-time communication link between the first and second user is terminated.