Snap inc. (20240193870). CONTENT CREATION PLATFORM FOR XR DEVICES simplified abstract

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CONTENT CREATION PLATFORM FOR XR DEVICES

Organization Name

snap inc.

Inventor(s)

Kai Zhou of Wiener Neudorf (AT)

Dunxu Hu of Venice CA (US)

Dominik Schnitzer of Vienna (AT)

CONTENT CREATION PLATFORM FOR XR DEVICES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240193870 titled 'CONTENT CREATION PLATFORM FOR XR DEVICES

The abstract describes a content creation system for extended reality (XR) systems that generates trajectory data within a 3D environment model based on motion data from an XR device, simulating the device's motion within a real-world scene. The system also generates simulated sensor data, tracking data, power consumption data, and thermal condition data to create a display from the user's perspective.

  • Motion data from XR device used to generate trajectory data in 3D environment model
  • Simulated sensor data and tracking data generated based on trajectory data and user interaction event data
  • Simulated power consumption and thermal condition data determined based on operation of computer vision component
  • Display created from user's perspective with 3D environment model, power consumption, and thermal data

Potential Applications: - Virtual reality gaming - Training simulations for various industries - Architectural and urban planning visualization

Problems Solved: - Enhancing user experience in XR environments - Improving accuracy of simulated sensor data - Managing power consumption and thermal conditions effectively

Benefits: - Immersive XR experiences - Realistic simulations - Efficient power management

Commercial Applications: Title: "Enhancing XR Content Creation for Immersive Experiences" This technology can be utilized in industries such as gaming, education, healthcare, and design to create engaging and realistic XR content for commercial purposes, leading to enhanced user engagement and market competitiveness.

Prior Art: Researchers have explored similar systems for XR content creation, focusing on motion tracking, sensor data simulation, and power optimization in virtual environments. Further investigation into existing patents and publications in the field can provide additional insights into prior art related to this technology.

Frequently Updated Research: Ongoing research in XR technology includes advancements in motion tracking algorithms, sensor data processing techniques, and power-efficient design strategies for XR devices. Stay updated on the latest developments in these areas to enhance the capabilities of content creation systems for XR environments.

Questions about XR: 1. How does this content creation system improve user interaction in XR environments? This system enhances user interaction by generating realistic trajectories and sensor data, creating immersive experiences in XR environments.

2. What are the key challenges in managing power consumption and thermal conditions in XR devices? Managing power consumption and thermal conditions in XR devices requires efficient algorithms and hardware design to optimize performance while ensuring user comfort and device safety.


Original Abstract Submitted

a content creation system for extended reality (xr) systems. the content creation system receives motion data of an xr device and generates trajectory data of a trajectory within a 3d environment model of a real-world scene based on the motion data where the trajectory simulates the motion of the xr device within the real-world scene. the content creation system receives user interaction event data and generates simulated sensor data based on the trajectory data, the 3d environment model, and the user interaction event data. the content creation system generates simulated tracking data based on the simulated sensor data and determines simulated power consumption data and thermal condition data based on operation of the computer vision component while generating the simulated tracking data. the content creation system generates a display from a user's perspective of the 3d environment model along with the simulated power consumption and thermal data.