Snap inc. (20240185512). 3D WRIST TRACKING simplified abstract

From WikiPatents
Jump to navigation Jump to search

3D WRIST TRACKING

Organization Name

snap inc.

Inventor(s)

Roman Furko of Marina del Rey CA (US)

Vladyslav Horbatiuk of Kyiv (UA)

Amir Iagudin of Moscow (RU)

James Supancic, Iii of Irvine CA (US)

3D WRIST TRACKING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240185512 titled '3D WRIST TRACKING

Simplified Explanation

Simplified Explanation: This patent application describes a wrist tracking process for augmented reality applications. A computing system tracks the user's wrist in video frames, generates 3D data, creates virtual items based on this data, and provides an AR user interface.

  • The computing system captures video frame tracking data of the user's wrist.
  • It generates 3D parameter data of the user's wrist from the tracking data.
  • Virtual items are created based on the 3D parameter data of the user's wrist.
  • 3D model data of physical items represented by the virtual items is generated.
  • Video frame AR data is produced using the 3D render data and video frame tracking data.
  • An AR user interface is provided to the user based on the video frame AR data.

Potential Applications: 1. Augmented reality gaming 2. Virtual try-on for fashion and accessories 3. Training simulations for medical procedures or industrial tasks

Problems Solved: 1. Enhancing user interaction in augmented reality environments 2. Improving accuracy and realism of virtual objects in AR applications

Benefits: 1. Immersive user experience 2. Precise tracking of user movements 3. Seamless integration of virtual and physical objects

Commercial Applications: Augmented Reality Wrist Tracking Technology: Revolutionizing User Interaction in AR Applications

Prior Art: No prior art information available at this time.

Frequently Updated Research: No frequently updated research related to this technology at the moment.

Questions about Augmented Reality Wrist Tracking: Question 1: How does this technology impact the gaming industry? This technology can revolutionize gaming by providing more immersive and interactive experiences for players.

Question 2: What are the potential challenges in implementing this technology on a large scale? Challenges may include ensuring accurate tracking in various lighting conditions and environments, as well as optimizing the user interface for different devices.


Original Abstract Submitted

a wrist tracking process is provided for use in augmented reality (ar) applications. a computing system captures video frame tracking data of a wrist of a user and generates 3d parameter data of the user's wrist based on the video frame tracking data. the computing system generates 3d render data of a virtual item based on the 3d parameter data of the user's wrist, and 3d model data of a physical item represented by the virtual item. the computing system generates video frame ar data based on the 3d render data and the video frame tracking data. the computing system provides an ar user interface to the user based on the video frame ar data.