Snap inc. (20240176417). DETERMINING GAZE DIRECTION TO GENERATE AUGMENTED REALITY CONTENT simplified abstract
Contents
DETERMINING GAZE DIRECTION TO GENERATE AUGMENTED REALITY CONTENT
Organization Name
Inventor(s)
Kyle Goodrich of Venice CA (US)
DETERMINING GAZE DIRECTION TO GENERATE AUGMENTED REALITY CONTENT - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240176417 titled 'DETERMINING GAZE DIRECTION TO GENERATE AUGMENTED REALITY CONTENT
Simplified Explanation: The technology described in the patent application determines the gaze direction of a user wearing eyewear, generates an anchor point in the user's field of view based on this gaze direction, identifies a ground plane surface, calculates the distance from the anchor point to the surface, generates augmented reality (AR) content based on this distance, and displays the AR content in the user's field of view through the eyewear device.
- Key Features and Innovation:
- Gaze direction detection for user interaction - Anchor point generation for AR content placement - Ground plane surface identification for spatial awareness - Distance calculation for accurate AR content rendering - Real-time display of AR content through eyewear device
Potential Applications: This technology can be applied in various fields such as: - Augmented reality gaming - Navigation and wayfinding - Industrial training and maintenance - Virtual product demonstrations - Medical simulations and training
Problems Solved: - Enhances user experience with precise AR content placement - Improves spatial awareness in AR applications - Facilitates interactive experiences in various industries - Enables accurate distance-based AR content rendering - Enhances user engagement and immersion in AR environments
Benefits: - Enhanced user interaction and engagement - Improved spatial understanding in AR experiences - Accurate and realistic AR content placement - Seamless integration of AR technology in various applications - Enhanced user experience and immersion
Commercial Applications: The technology can revolutionize industries such as: - Entertainment and gaming - Education and training - Healthcare and medical simulations - Retail and product visualization - Tourism and travel experiences
Prior Art: No prior art information available at the moment.
Frequently Updated Research: There is ongoing research in the field of augmented reality technology, particularly focusing on user interaction and spatial awareness in AR environments.
Questions about the Technology:
- How does the technology ensure accurate distance calculation for AR content rendering?
- What are the potential limitations of this technology in real-world applications?
- How does the eyewear device track the user's gaze direction effectively?
- Can this technology be integrated with existing AR platforms and devices?
- What are the privacy and security implications of using this technology in public spaces?
Original Abstract Submitted
the subject technology determines a gaze direction in a field of view of a user using an eyewear device. the subject technology generates an anchor point in the field of view based at least in part on the determined gaze direction. the subject technology identifies a surface corresponding to a ground plane in the field of view. the subject technology determines a distance from the identified surface to the anchor point. the subject technology generates ar content based at least in part on the determined distance. the subject technology renders the generated ar content in the field of view for display by the eyewear device.