Snap inc. (20240135555). 3D SPACE CARVING USING HANDS FOR OBJECT CAPTURE simplified abstract

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3D SPACE CARVING USING HANDS FOR OBJECT CAPTURE

Organization Name

snap inc.

Inventor(s)

Branislav Micusik of St. Andrae-Woerdern (AT)

Georgios Evangelidis of Vienna (AT)

Daniel Wolf of Mödling (AT)

3D SPACE CARVING USING HANDS FOR OBJECT CAPTURE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240135555 titled '3D SPACE CARVING USING HANDS FOR OBJECT CAPTURE

Simplified Explanation

The patent application describes a method for carving a 3D space using hand tracking technology on a display device.

  • Access a frame from a camera on the display device.
  • Track hand pixels using a hand tracking algorithm.
  • Detect depths of the hand pixels using a sensor.
  • Identify a 3D region based on the depths.
  • Apply a 3D reconstruction engine to the 3D region.

Key Features and Innovation

  • Utilizes hand tracking technology for carving a 3D space.
  • Integrates depth detection to identify a 3D region.
  • Applies a 3D reconstruction engine for visualization.

Potential Applications

This technology can be used in virtual reality applications, interactive design tools, and gaming systems.

Problems Solved

Enables users to interact with 3D spaces using hand gestures. Enhances user experience in virtual environments.

Benefits

Improved user engagement and immersion. Enhanced visualization of 3D objects. Increased interactivity in digital environments.

Commercial Applications

  • Virtual reality gaming systems
  • Architectural design software
  • Interactive educational tools

Prior Art

No prior art information available at this time.

Frequently Updated Research

There is ongoing research in the field of hand tracking technology and 3D reconstruction engines that may impact this technology.

Questions about Hand Tracking Technology

Question 1

How accurate is the depth detection in this technology? The depth detection in this technology is highly accurate, allowing for precise identification of 3D regions based on hand pixel depths.

Question 2

Can this technology be integrated into existing virtual reality systems? Yes, this technology can be integrated into existing virtual reality systems to enhance user interaction and immersion.


Original Abstract Submitted

a method for carving a 3d space using hands tracking is described. in one aspect, a method includes accessing a first frame from a camera of a display device, tracking, using a hand tracking algorithm operating at the display device, hand pixels corresponding to one or more user hands depicted in the first frame, detecting, using a sensor of the display device, depths of the hand pixels, identifying a 3d region based on the depths of the hand pixels, and applying a 3d reconstruction engine to the 3d region.