Snap Inc. (20240338910). EXTERNAL COMPUTER VISION FOR AN EYEWEAR DEVICE simplified abstract
Contents
EXTERNAL COMPUTER VISION FOR AN EYEWEAR DEVICE
Organization Name
Inventor(s)
Ilteris Kaan Canberk of Marina Del Rey CA (US)
Matthew Hallberg of Los Angeles CA (US)
Matthew Saunders of Santa Monica CA (US)
Daria Skrypnyk of Los Angeles CA (US)
Lien Le Hong Tran of Santa Monica CA (US)
EXTERNAL COMPUTER VISION FOR AN EYEWEAR DEVICE - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240338910 titled 'EXTERNAL COMPUTER VISION FOR AN EYEWEAR DEVICE
Simplified Explanation: The patent application describes a system and method for performing operations on an augmented reality (AR) device using an external vision system. The system allows for communication between the AR device and an external client device, overlaying AR objects on a real-world environment and modifying them based on interaction data received from the external client device.
- The system enables communication between an AR device and an external client device.
- AR objects are overlaid on a real-world environment viewed through the AR device.
- Interaction data from the external client device, representing user movement, is received.
- The AR device modifies AR objects based on the interaction data received.
- The system enhances the AR experience by integrating external input to modify AR objects.
Potential Applications: 1. Gaming: Enhancing gaming experiences by allowing external devices to interact with AR objects. 2. Education: Facilitating interactive learning experiences by incorporating movement data from external devices. 3. Training: Providing realistic training simulations by modifying AR objects based on user interactions. 4. Navigation: Improving navigation applications by integrating external input for AR overlays. 5. Entertainment: Creating immersive entertainment experiences by dynamically adjusting AR content.
Problems Solved: 1. Limited interaction capabilities in AR devices. 2. Lack of integration with external devices for enhanced AR experiences. 3. Difficulty in modifying AR objects based on user movements. 4. Inability to create dynamic and interactive AR content. 5. Challenges in providing realistic and engaging AR applications.
Benefits: 1. Enhanced user engagement and interaction in AR environments. 2. Improved realism and interactivity in AR experiences. 3. Greater flexibility in modifying AR content based on external input. 4. Expanded possibilities for gaming, education, training, navigation, and entertainment applications. 5. Enhanced user satisfaction and immersion in AR content.
Commercial Applications: The technology can be utilized in various industries such as gaming, education, training, navigation, and entertainment to create more engaging and interactive AR experiences. Companies developing AR applications can leverage this innovation to enhance user interactions and offer unique features in their products.
Questions about AR Technology: 1. How does the system ensure seamless communication between the AR device and external client devices? 2. What are the potential challenges in integrating external input to modify AR objects effectively?
Original Abstract Submitted
systems and methods are provided for performing operations on an augmented reality (ar) device using an external vision system. the system establishes, by the ar device, a communication with an external client device. the system overlays, by the ar device, a first ar object on a real-world environment being viewed using the ar device. the system receives interaction data from the external client device representing movement of a user determined by the external client device. the system, in response to receiving the interaction data from the external client device, modifies the first ar object by the ar device.