Snap Inc. (20240236225). PHONE CASE FOR TRACKING AND LOCALIZATION simplified abstract
Contents
PHONE CASE FOR TRACKING AND LOCALIZATION
Organization Name
Inventor(s)
Ilteris Kaan Canberk of Marina Del Rey CA (US)
Matthew Hallberg of Los Angeles CA (US)
Richard Zhuang of San Diego CA (US)
PHONE CASE FOR TRACKING AND LOCALIZATION - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240236225 titled 'PHONE CASE FOR TRACKING AND LOCALIZATION
The abstract of the patent application describes a case for a portable device, such as a smartphone, that includes light sources like LEDs. These light sources can be detected and tracked by a head-worn augmented or virtual reality device. The light sources, located at the corners of the case, may emit infrared light. By determining the relative pose between the smartphone and the head-worn device using computer vision techniques, user input can be provided to the head-worn device based on relative movement between the two devices.
- Light sources like LEDs are integrated into the corners of the smartphone case.
- These light sources emit infrared light that can be detected and tracked by a head-worn augmented or virtual reality device.
- Computer vision techniques are used to determine the relative pose between the smartphone and the head-worn device.
- User input to the head-worn device can be provided based on relative movement between the smartphone and the head-worn device.
- The case can be powered inductively from the portable device.
Potential Applications: - Augmented reality gaming - Virtual reality experiences - Interactive educational tools - Hands-free navigation systems - Remote control applications
Problems Solved: - Enhancing user interaction with head-worn devices - Providing accurate tracking and input methods - Improving user experience in augmented and virtual reality environments
Benefits: - Increased immersion in augmented and virtual reality experiences - Enhanced user control and interaction - Simplified input methods for head-worn devices
Commercial Applications: Title: Innovative Smartphone Case for Enhanced Augmented Reality Experiences This technology could be utilized in the gaming industry, education sector, navigation systems, and remote control applications. The market implications include increased demand for interactive and immersive technologies.
Questions about the technology: 1. How does the integration of light sources in the smartphone case improve user interaction with head-worn devices? 2. What are the potential limitations of using computer vision techniques for determining the relative pose between the smartphone and the head-worn device?
Original Abstract Submitted
a case for a portable device like a smartphone includes light sources such as leds, which, when illuminated, can be detected and tracked by a head-worn augmented or virtual reality device. the light sources may be located at the corners of the case and may emit infrared light. a relative pose between the smartphone and the head-worn device can be determined based on computer vision techniques performed on images captured by the head-worn device that includes light from the light sources. relative movement between the smartphone and the head-worn device can be used to provide user input to the head-worn device, as can touch input on the portable device. in some instances, the case is powered inductively from the portable device.