Snap Inc. (20240212033). GENERATING AUGMENTED REALITY CONTENT BASED ON USER-SELECTED PRODUCT DATA simplified abstract

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GENERATING AUGMENTED REALITY CONTENT BASED ON USER-SELECTED PRODUCT DATA

Organization Name

Snap Inc.

Inventor(s)

Jean Luo of Seattle WA (US)

Celia Nicole Mourkogiannnis of Los Angeles CA (US)

GENERATING AUGMENTED REALITY CONTENT BASED ON USER-SELECTED PRODUCT DATA - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240212033 titled 'GENERATING AUGMENTED REALITY CONTENT BASED ON USER-SELECTED PRODUCT DATA

The abstract of the patent application describes a system where information about various products can be obtained and visual effects corresponding to each product can be applied to objects in user content to change their appearance. Augmented reality content can also be used to alter the appearance of objects in the user content. A user interface displaying information about the products applied to the objects in the user content is also included.

  • Information about multiple products can be gathered.
  • Visual effects related to each product can be applied to objects in user content.
  • Augmented reality content can be used to change the appearance of objects in the user content.
  • A user interface can display information about the products applied to the objects in the user content.

Potential Applications: This technology can be used in e-commerce for virtual try-on experiences, in gaming for enhanced visual effects, and in social media for creative content creation.

Problems Solved: This technology allows users to visualize products in their own environment before making a purchase decision, enhances user engagement in gaming, and enables users to create unique and visually appealing content.

Benefits: Users can make more informed purchasing decisions, have a more immersive gaming experience, and create visually stunning content with ease.

Commercial Applications: "Enhanced Visual Product Customization Technology for E-commerce and Entertainment Industries"

Questions about the technology: 1. How does this technology improve user engagement in gaming? 2. What are the potential challenges in implementing augmented reality content in user-generated content?


Original Abstract Submitted

in one or more implementations, information about a number of products may be obtained. visual effects corresponding to each product may be applied to objects included in user content to change the appearance of the objects included in the user content. augmented reality content may be implemented to cause changes to the appearance of one or more objects included in the user content. in various examples, a number of visual effects related to different products may be applied to objects included in the user content. a user interface including information about each of the products applied to objects included in the user content may be produced.