Snap Inc. (20240211119). ANALYZING AUGMENTED REALITY CONTENT ITEM USAGE DATA simplified abstract

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ANALYZING AUGMENTED REALITY CONTENT ITEM USAGE DATA

Organization Name

Snap Inc.

Inventor(s)

Jean Luo of Seattle WA (US)

Per Sandell of Los Angeles CA (US)

Vincent Sung of Los Angeles CA (US)

ANALYZING AUGMENTED REALITY CONTENT ITEM USAGE DATA - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240211119 titled 'ANALYZING AUGMENTED REALITY CONTENT ITEM USAGE DATA

The abstract of the patent application discusses the identification and analysis of usage metrics for augmented reality content to determine fitness measures. These measures of fitness correlate with outcomes specified by content creators and the level of interaction with the content by users of a client application. Recommendations are provided to content creators for modifications that could increase user interaction with the content.

  • Usage metrics for augmented reality content are identified and analyzed.
  • Fitness measures are determined based on the correlation with specified outcomes and user interaction levels.
  • Recommendations are provided to content creators for modifying content items to increase user interaction.
  • The technology aims to improve user engagement with augmented reality content.
  • The innovation focuses on enhancing the overall user experience with augmented reality applications.

Potential Applications: This technology could be applied in various industries such as gaming, education, marketing, and training where augmented reality content is utilized.

Problems Solved: This technology addresses the challenge of low user engagement with augmented reality content and provides solutions to enhance interaction levels.

Benefits: The benefits of this technology include increased user engagement, improved user experience, and higher retention rates for augmented reality applications.

Commercial Applications: This technology could be used in the development of interactive augmented reality games, educational tools, marketing campaigns, and training simulations.

Prior Art: Prior art related to this technology may include research on user engagement metrics in virtual reality applications and interactive content analysis.

Frequently Updated Research: Researchers may be exploring new methods for analyzing user interaction with augmented reality content and developing algorithms to optimize user engagement strategies.

Questions about Augmented Reality Content Metrics: 1. How do fitness measures for augmented reality content impact user interaction levels? 2. What are the key factors that influence user engagement with augmented reality applications?


Original Abstract Submitted

usage metrics for augmented reality content may be identified and analyzed to determine measures of fitness for respective usage metrics. the measures of fitness may indicate a level of correlation with an outcome specified by an augmented reality content creator and an amount of interaction with an augmented reality content item by users of a client application. recommendations may be provided to augmented reality content creators indicating modifications to augmented reality content items that have at least a threshold probability of increasing the level of interaction between users of the client application and the augmented reality content item.