Shenzhen Shimi Network Technology Co., Ltd. (20240226733). METHOD FOR OPERATING RUNNING-TYPE SOMATOSENSORY GAME simplified abstract

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METHOD FOR OPERATING RUNNING-TYPE SOMATOSENSORY GAME

Organization Name

Shenzhen Shimi Network Technology Co., Ltd.

Inventor(s)

Qianfu Cao of Shenzhen (CN)

Jun Li of Shenzhen (CN)

METHOD FOR OPERATING RUNNING-TYPE SOMATOSENSORY GAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240226733 titled 'METHOD FOR OPERATING RUNNING-TYPE SOMATOSENSORY GAME

Simplified Explanation

The patent application describes a method for operating a running-type somatosensory game using a somatosensory device with an acceleration button on a touch display module. The method involves mapping the button, acquiring somatosensory and button operation data, performing running operations, accumulating acceleration energy, and executing acceleration operations when a set energy level is reached.

  • The method involves mapping an acceleration button on a touch display module.
  • Somatosensory and button operation data are acquired from the somatosensory device.
  • Running operations are performed based on somatosensory data, and acceleration energy is accumulated.
  • Acceleration operations are executed when the energy level reaches a set value.

Key Features and Innovation

  • Mapping of an acceleration button on a touch display module.
  • Acquisition of somatosensory and button operation data.
  • Accumulation of acceleration energy based on somatosensory data.
  • Execution of acceleration operations when a set energy level is reached.

Potential Applications

This technology can be applied in the gaming industry for running-type somatosensory games, fitness applications, and virtual reality experiences.

Problems Solved

This technology enhances the operability, game cost efficiency, game freedom, and overall gaming experience of running-type somatosensory games.

Benefits

  • Strong operability
  • Low game cost
  • High game freedom
  • Good gaming experience

Commercial Applications

The technology can be utilized in the development of interactive fitness games, virtual reality experiences, and entertainment applications in the gaming industry.

Questions about the Technology

How does this technology improve the gaming experience?

This technology enhances the gaming experience by providing strong operability, low game cost, and high game freedom, resulting in an engaging and immersive gameplay experience.

What are the potential applications of this technology beyond gaming?

This technology can also be applied in fitness applications, virtual reality experiences, and interactive entertainment beyond the gaming industry.


Original Abstract Submitted

disclosed herein are a method, apparatus and device for operating a running-type somatosensory game, and a computer-readable storage medium. the method comprises: after a preset running-type somatosensory game is started, mapping an operation button on a touch display module of a paired somatosensory device, the operation button comprising an acceleration button; acquiring somatosensory data and button operation data from the somatosensory device; performing a running operation according to the somatosensory data, and accumulating acceleration energy according to the somatosensory data; and when the acceleration energy reaches a set value, if operation data of the acceleration button is received from the somatosensory device, performing an acceleration operation. the running-type somatosensory game method of the present disclosure has the advantages of strong operability, low game cost, high game freedom, good gaming experience, etc.