Samsung electronics co., ltd. (20240161328). ELECTRONIC DEVICE FOR OBTAINING LOCATION OF VIRTUAL OBJECT AND METHOD THEREOF simplified abstract
Contents
- 1 ELECTRONIC DEVICE FOR OBTAINING LOCATION OF VIRTUAL OBJECT AND METHOD THEREOF
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 ELECTRONIC DEVICE FOR OBTAINING LOCATION OF VIRTUAL OBJECT AND METHOD THEREOF - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
ELECTRONIC DEVICE FOR OBTAINING LOCATION OF VIRTUAL OBJECT AND METHOD THEREOF
Organization Name
Inventor(s)
Choelmin Park of Suwon-si (KR)
Chungwan Hong of Suwon-si (KR)
ELECTRONIC DEVICE FOR OBTAINING LOCATION OF VIRTUAL OBJECT AND METHOD THEREOF - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240161328 titled 'ELECTRONIC DEVICE FOR OBTAINING LOCATION OF VIRTUAL OBJECT AND METHOD THEREOF
Simplified Explanation
The abstract describes an electronic device that can arrange virtual objects in a virtual space based on user information and the location of other virtual objects.
- The device receives a signal requesting the arrangement of a virtual object.
- It uses user information to identify a group of virtual objects related to the requested object.
- Based on the location of other virtual objects in the group, it determines where to place the requested object in the virtual space.
- It then transmits a signal representing the placement of the virtual object in the identified location.
Potential Applications
This technology could be applied in virtual reality gaming, interior design software, and augmented reality applications.
Problems Solved
This technology solves the problem of efficiently arranging virtual objects in a virtual space based on user preferences and the relationships between different objects.
Benefits
The benefits of this technology include improved user experience, personalized virtual environments, and efficient organization of virtual objects.
Potential Commercial Applications
Potential commercial applications of this technology include virtual reality gaming platforms, interior design software for home improvement companies, and augmented reality applications for retail and marketing.
Possible Prior Art
One possible prior art for this technology could be existing virtual reality software that allows users to interact with virtual objects in a virtual space.
Unanswered Questions
How does this technology handle conflicts between the requested virtual object and existing virtual objects in the virtual space?
The abstract does not provide information on how the device resolves conflicts between the requested virtual object and other virtual objects already present in the virtual space. This could be a crucial aspect of the technology's functionality that needs further clarification.
Can this technology be integrated with existing virtual reality hardware and software platforms?
The abstract does not mention compatibility with existing virtual reality hardware and software platforms. Understanding how easily this technology can be integrated with other systems would be important for potential users and developers looking to adopt it.
Original Abstract Submitted
an electronic device includes at least one processor that is configured to receive, from an external electronic device, a first signal including a request for arranging a first virtual object in a virtual space. the at least one processor is configured to obtain, by using first user information with respect to the first virtual object and second user information with respect to second virtual objects, a group corresponding to the first virtual object among groups respectively corresponding to second virtual objects. the at least one processor is configured to identify, based on a location of at least one second virtual object included in the group corresponding to the first virtual object, a first location in the virtual space. the at least one processor is configured to transmit, a second signal, to the external electronic device, representing the first virtual object being disposed in the identified first location in the virtual space.