Samsung electronics co., ltd. (20240127551). METHOD AND SYSTEM FOR HANDLING EVENTS OF A REAL ENVIRONMENT IN A VIRTUAL REALITY ENVIRONMENT simplified abstract

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METHOD AND SYSTEM FOR HANDLING EVENTS OF A REAL ENVIRONMENT IN A VIRTUAL REALITY ENVIRONMENT

Organization Name

samsung electronics co., ltd.

Inventor(s)

Ravi Sharma of Noida (IN)

METHOD AND SYSTEM FOR HANDLING EVENTS OF A REAL ENVIRONMENT IN A VIRTUAL REALITY ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240127551 titled 'METHOD AND SYSTEM FOR HANDLING EVENTS OF A REAL ENVIRONMENT IN A VIRTUAL REALITY ENVIRONMENT

Simplified Explanation

The patent application describes a method for handling an event of a real environment in a virtual reality (VR) environment by identifying objects, users, and events in the real environment and merging them into the VR environment.

  • Identifying objects, users, and events in the real environment
  • Determining parameters of the identified objects, users, and events
  • Creating an augmented reality (AR) of the user performing the event
  • Scaling the AR based on the parameters
  • Aligning the AR in relation to the real environment
  • Merging the aligned AR into the VR environment while maintaining context

Potential Applications

This technology could be applied in various fields such as gaming, training simulations, remote collaboration, and virtual tours.

Problems Solved

This technology solves the problem of seamlessly integrating real-world events into virtual reality environments, enhancing the user experience and creating more immersive simulations.

Benefits

The benefits of this technology include enhanced realism, improved user engagement, increased interactivity, and expanded possibilities for virtual experiences.

Potential Commercial Applications

Potential commercial applications of this technology include VR gaming, virtual training programs, virtual event hosting, and virtual tourism experiences.

Possible Prior Art

One possible prior art for this technology could be the use of augmented reality overlays in virtual reality environments to enhance user interactions and experiences.

Unanswered Questions

How does this technology impact user privacy and data security in virtual reality environments?

This article does not address the potential privacy concerns or data security implications of merging real-world events into virtual reality environments.

What are the limitations of this technology in terms of processing power and hardware requirements?

The article does not discuss the limitations of this technology in terms of the processing power and hardware requirements needed to seamlessly merge real-world events into virtual reality environments.


Original Abstract Submitted

a method for handling an event of a real environment in a virtual reality (vr) environment, includes: identifying an object, a user, and an event occurring in the real environment around a primary user wearing a vr module implemented by at least one hardware processor; determining a first set of parameters of the identified object and the user, and a second set of parameters of the event and an actor in the event, wherein the actor performs the event and is the user; analyzing the vr environment to determine a suitable part in the vr environment; creating an augmented reality (ar) of the actor; scaling, based on the first set of parameters and the second set of parameters, the ar; aligning the ar in relation to the real environment; and merging the aligned ar into the suitable part of the vr environment while maintaining a context of the vr environment.