Samsung Electronics Co., Ltd. (20240282059). ELECTRONIC DEVICE, METHOD, AND COMPUTER READABLE STORAGE MEDIUM FOR DISPLAYING IMAGE CORRESPONDING TO EXTERNAL SPACE ON VIRTUAL SPACE DISPLAYED THROUGH DISPLAY simplified abstract

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ELECTRONIC DEVICE, METHOD, AND COMPUTER READABLE STORAGE MEDIUM FOR DISPLAYING IMAGE CORRESPONDING TO EXTERNAL SPACE ON VIRTUAL SPACE DISPLAYED THROUGH DISPLAY

Organization Name

Samsung Electronics Co., Ltd.

Inventor(s)

Bosung Kim of Suwon-si (KR)

Jinsuk Lee of Suwon-si (KR)

Junsik Jeong of Suwon-si (KR)

Haksoo Kim of Suwon-si (KR)

Donghyun Yeom of Suwon-si (KR)

Jooyoung Kim of Suwon-si (KR)

Hyuntaek Woo of Suwon-si (KR)

ELECTRONIC DEVICE, METHOD, AND COMPUTER READABLE STORAGE MEDIUM FOR DISPLAYING IMAGE CORRESPONDING TO EXTERNAL SPACE ON VIRTUAL SPACE DISPLAYED THROUGH DISPLAY - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240282059 titled 'ELECTRONIC DEVICE, METHOD, AND COMPUTER READABLE STORAGE MEDIUM FOR DISPLAYING IMAGE CORRESPONDING TO EXTERNAL SPACE ON VIRTUAL SPACE DISPLAYED THROUGH DISPLAY

The patent application describes a wearable device that can capture images of the real environment using a camera while displaying a three-dimensional image through a display.

  • The processor in the wearable device stores the external image in a separate command buffer in memory, distinct from the display buffer.
  • The order among different command buffers is adjusted using depth information to enhance the interconnectivity between real and virtual objects.
  • The technology may be used for a metaverse service, leveraging 5G and/or 6G networks for connectivity.

Key Features and Innovation

  • Wearable device captures real environment images while displaying 3D images.
  • Separate command buffers for external images and 3D images.
  • Depth information used to adjust the order of command buffers.
  • Metaverse service enabled through advanced network connectivity.

Potential Applications

The technology can be used in:

  • Augmented reality applications
  • Virtual reality experiences
  • Gaming and entertainment industries
  • Remote collaboration and communication tools

Problems Solved

  • Enhances the integration of real and virtual environments
  • Improves the user experience in AR and VR applications
  • Enables seamless interaction between physical and digital worlds

Benefits

  • Enhanced immersion and realism in AR and VR experiences
  • Improved depth perception and spatial awareness
  • Seamless integration of real and virtual objects
  • Enhanced connectivity and interactivity in metaverse environments

Commercial Applications

  • AR and VR headsets for gaming and entertainment
  • Smart glasses for augmented reality applications
  • Communication devices for remote collaboration
  • Metaverse platforms for virtual social interactions

Questions about the Technology

How does the technology improve the user experience in augmented reality applications?

The technology enhances immersion and realism by integrating real-world images with 3D virtual objects, creating a more engaging and interactive experience for users.

What are the potential market implications of this technology in the gaming industry?

The technology can revolutionize the gaming industry by offering more immersive and realistic gameplay experiences, attracting a wider audience and driving innovation in game development.


Original Abstract Submitted

one or more of at least one processor of a wearable device is configured to obtain an external image indicating at least a part of real environment around the wearable device using a camera, while displaying a three-dimensional image through a display. one or more of the at least one processor is configured to store the external image in a first command buffer distinct from a display buffer corresponding to the display in a memory. one or more of the at least one processor is configured to adjust an order among the first command buffer, the second command buffer and the third command buffer, using depth information corresponding to the first command buffer, a second command buffer corresponding to the three-dimensional image, and a third command buffer corresponding to a virtual object. this disclosure may be related to a metaverse service to enhance interconnectivity between a real object and a virtual object. for example, the metaverse service may be provided through a network based on fifth generation (5g) and/or sixth generation (6g).