Samsung Electronics Co., Ltd. (20240231096). ELECTRONIC DEVICE AND METHOD FOR OBTAINING MEDIA CORRESPONDING TO LOCATION BY CONTROLLING CAMERA BASED ON LOCATION simplified abstract

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ELECTRONIC DEVICE AND METHOD FOR OBTAINING MEDIA CORRESPONDING TO LOCATION BY CONTROLLING CAMERA BASED ON LOCATION

Organization Name

Samsung Electronics Co., Ltd.

Inventor(s)

Sanghun Lee of Suwon-si (KR)

Jaewon Bang of Suwon-si (KR)

Donghyun Yeom of Suwon-si (KR)

Moonsoo Chang of Suwon-si (KR)

ELECTRONIC DEVICE AND METHOD FOR OBTAINING MEDIA CORRESPONDING TO LOCATION BY CONTROLLING CAMERA BASED ON LOCATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240231096 titled 'ELECTRONIC DEVICE AND METHOD FOR OBTAINING MEDIA CORRESPONDING TO LOCATION BY CONTROLLING CAMERA BASED ON LOCATION

The abstract of this patent application describes a processor in a wearable device that can display a visual object based on sensor data, adjust the camera state for recording media, and obtain media when the device moves to a different area.

  • The processor can display a visual object based on sensor data.
  • It can adjust the camera state for recording media when a visual object is selected.
  • The processor can identify when the wearable device moves to a different area and obtain media based on the camera state.
  • The technology enhances interconnectivity between real-world and virtual objects in a metaverse service.
  • The metaverse service can be provided over 5G and/or 6G communication systems.

Potential Applications: - Augmented reality experiences - Virtual tours and exploration - Interactive gaming experiences - Remote collaboration and communication - Enhanced training and education programs

Problems Solved: - Seamless integration of real-world and virtual environments - Improved user interaction with digital content - Enhanced media recording capabilities - Efficient data processing for wearable devices - Enhanced connectivity in metaverse services

Benefits: - Enhanced user experience - Improved content creation capabilities - Seamless transition between real and virtual worlds - Advanced data processing and analysis - Enhanced connectivity and communication options

Commercial Applications: Metaverse-enabled wearable devices for: - Entertainment and gaming industries - Education and training sectors - Communication and collaboration platforms - Tourism and travel experiences - Healthcare and medical training programs

Questions about the technology: 1. How does this technology improve user interaction with digital content? 2. What are the potential implications of using 5G and 6G communication systems for the metaverse service?

Frequently Updated Research: Ongoing research on: - Wearable device technology - Metaverse services and applications - 5G and 6G communication systems - Augmented reality and virtual reality advancements - User experience design and interaction models


Original Abstract Submitted

a processor of a wearable device may display, based on identifying a location in a first area based on data of a sensor, a visual object. the processor may be configured to adjust, based on an input indicating selection of the visual object, the state of the camera to a first state for recording media. the processor may be configured to identify whether the location of the wearable device moves to a second area in the first area. the processor may be configured to obtain, based on identifying that the location of the wearable device moves into the second area, media based on the camera of the first state. the present disclosure relates to a metaverse service for enhancing interconnectivity between a real-world object and a virtual object, and the metaverse service may be provided over a network based on 5generation (5g) and/or 6generation (6g) communication systems.