SONY INTERACTIVE ENTERTAINMENT INC. (20240281062). USING GAZE TRACKING TO EFFECT PLAYER CHOICES IN MULTI PLAYER INTERACTIVE NARRATIVES simplified abstract

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USING GAZE TRACKING TO EFFECT PLAYER CHOICES IN MULTI PLAYER INTERACTIVE NARRATIVES

Organization Name

SONY INTERACTIVE ENTERTAINMENT INC.

Inventor(s)

Warren Benedetto of Aliso Viejo CA (US)

USING GAZE TRACKING TO EFFECT PLAYER CHOICES IN MULTI PLAYER INTERACTIVE NARRATIVES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240281062 titled 'USING GAZE TRACKING TO EFFECT PLAYER CHOICES IN MULTI PLAYER INTERACTIVE NARRATIVES

The present disclosure involves controlling outcomes in a game with multiple users playing specific virtual characters, either at the same physical location or different locations with eye movement tracking.

  • Users can choose selections by looking at them for a period or by looking and performing an action, allowing control of different characters in an online multiplayer system.
  • Depending on what a user looks at, they or another user may receive corresponding selections or audio/visual content via gaming devices.

Potential Applications: - Multiplayer online gaming systems - Virtual reality experiences - Interactive entertainment platforms

Problems Solved: - Enhancing user interaction in multiplayer games - Improving control mechanisms for virtual characters

Benefits: - Increased user engagement - Enhanced gaming experience - Improved coordination among multiple players

Commercial Applications: Title: Enhanced Multiplayer Gaming Control System This technology can be utilized in the development of interactive gaming platforms for commercial use, such as in arcades, entertainment centers, and online gaming services. It offers a unique and engaging experience for users, potentially increasing customer retention and revenue generation for businesses in the gaming industry.

Questions about the technology: 1. How does this technology improve user interaction in multiplayer games? - This technology allows users to control specific virtual characters by simply looking at selections or performing actions, enhancing their engagement and immersion in the game. 2. What are the potential market implications of implementing this technology in commercial gaming applications? - By incorporating this technology into interactive gaming platforms, businesses can attract more customers, increase user retention, and potentially boost revenue through enhanced gaming experiences.


Original Abstract Submitted

the present disclosure is directed to controlling outcomes in a game that includes multiple different users playing respective roles of specific virtual characters. the multiple different users may be present at a same physical location, or the different users may be located at different physical locations when movement of their eyes is tracked. here, a user may choose one of a set of provided selections by simply looking at the chosen selection for a period of time or by looking at the chosen selection and performing an action or gesture. this functionality allows multiple different users to control actions performed by different specific characters via an online multiplayer system. depending on what a first user looks at, that first user or a second user may be provided with a corresponding set of selections or audio/visual content via respective gaming devices operated by the first and the second user.