SHANGHAI LILITH COMPUTER TECHNOLOGY CO., LTD. (20240211128). GAME INTERFACE INTERACTION METHOD, SYSTEM, AND COMPUTER READABLE STORAGE MEDIUM simplified abstract

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GAME INTERFACE INTERACTION METHOD, SYSTEM, AND COMPUTER READABLE STORAGE MEDIUM

Organization Name

SHANGHAI LILITH COMPUTER TECHNOLOGY CO., LTD.

Inventor(s)

Chenghan Jiang of Shanghai (CN)

Qiao Xue of Shanghai (CN)

Kainan Sun of Shanghai (CN)

Xiaochang Guo of Shanghai (CN)

GAME INTERFACE INTERACTION METHOD, SYSTEM, AND COMPUTER READABLE STORAGE MEDIUM - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240211128 titled 'GAME INTERFACE INTERACTION METHOD, SYSTEM, AND COMPUTER READABLE STORAGE MEDIUM

Simplified Explanation: The patent application describes a method and system for interacting with a game interface on an intelligent terminal, along with a computer-readable storage medium. The method involves storing a game interface picture with multiple game scene units, configuring a display interface that moves laterally with sliding operations, defining a calibration basis for the game scene units, playing game audios corresponding to the scene units, and adjusting audio parameters based on the movement of the display interface.

  • Storing game interface picture with multiple game scene units
  • Configuring a display interface that moves laterally
  • Defining a calibration basis for game scene units
  • Playing game audios corresponding to scene units
  • Adjusting audio parameters based on the movement of the display interface

Potential Applications: This technology can be applied in various gaming applications to enhance the user experience by synchronizing background music with game scenes, providing a more immersive audio-visual experience.

Problems Solved: This technology addresses the issue of disconnected background music in gaming applications, providing a seamless integration of audio with game scenes to enhance user engagement.

Benefits: The benefits of this technology include a more engaging and immersive gaming experience, where users can enjoy a seamless transition between game scenes and background music, leading to increased user satisfaction.

Commercial Applications: The technology can be utilized in the gaming industry to develop more interactive and engaging games that offer a unique audio-visual experience to users, potentially increasing user retention and revenue generation for game developers.

Prior Art: Prior art related to this technology may include research on audio-visual synchronization in gaming applications, interactive game interfaces, and audio control mechanisms in intelligent terminals.

Frequently Updated Research: Researchers may be exploring advancements in audio-visual synchronization techniques, interactive gaming interfaces, and user experience enhancements in gaming applications related to this technology.

Questions about Game Interface Interaction: 1. How does the technology improve the user experience in gaming applications? 2. What are the potential commercial implications of implementing this technology in the gaming industry?


Original Abstract Submitted

the present invention provides an interaction method and system of a game interface, and a computer-readable storage medium. the interaction method includes the following steps: storing a game interface picture within an intelligent terminal running a game application program, where the game interface picture includes at least two game scene units; configuring a display interface, where the display interface corresponds to a display screen of the intelligent terminal, and when the display screen receives a sliding operation, the display interface moves laterally; defining a longitudinal calibration basis of the game scene unit as a starting point, and calculating a distance vector between the display interface and the starting point; running and playing at least two game audios within the game application program, where the game audios correspond to the game scene units; and when the display interface moves laterally within the game interface picture, forming, by a control module of the intelligent terminal, an audio control instruction based on the distance vector, to change audio parameters of each of the game audios. after adopting the above technical solution, background music perfectly connects with the game scene, and a better visual and auditory experience is given to users.