SAMSUNG ELECTRONICS CO., LTD. (20240291951). ELECTRONIC DEVICE, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA FOR DISPLAYING OTHER VIDEO CORRESPONDING TO VIDEO DISPLAYED ON EXTERNAL ELECTRONIC DEVICE simplified abstract

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ELECTRONIC DEVICE, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA FOR DISPLAYING OTHER VIDEO CORRESPONDING TO VIDEO DISPLAYED ON EXTERNAL ELECTRONIC DEVICE

Organization Name

SAMSUNG ELECTRONICS CO., LTD.

Inventor(s)

Changmo Yang of Suwon-si (KR)

Seungjoon Lee of Suwon-si (KR)

Younju Jin of Suwon-si (KR)

Eunha Choi of Suwon-si (KR)

ELECTRONIC DEVICE, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA FOR DISPLAYING OTHER VIDEO CORRESPONDING TO VIDEO DISPLAYED ON EXTERNAL ELECTRONIC DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240291951 titled 'ELECTRONIC DEVICE, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA FOR DISPLAYING OTHER VIDEO CORRESPONDING TO VIDEO DISPLAYED ON EXTERNAL ELECTRONIC DEVICE

Simplified Explanation: The patent application describes an electronic device that can obtain information from an external device to display videos, scan the videos, and identify the time needed to obtain additional information for an expanded video display. This technology aims to enhance connectivity between real and virtual objects through a metaverse service.

  • The electronic device can obtain information for displaying videos from an external device.
  • It scans the videos using multiple images to enhance the viewing experience.
  • The device can identify the time required to obtain additional information for an expanded video display.
  • The technology focuses on improving connectivity between real and virtual objects through a metaverse service.
  • The service is designed to work on 5G and/or 6G networks.

Potential Applications: This technology can be applied in various industries such as entertainment, gaming, virtual reality, and augmented reality. It can also be used for interactive advertising, remote collaboration, and immersive experiences.

Problems Solved: This technology addresses the need for seamless integration between real and virtual worlds, enhancing user experiences, and improving connectivity between devices.

Benefits: The technology offers enhanced viewing experiences, improved connectivity, seamless integration between real and virtual objects, and the ability to create immersive environments for users.

Commercial Applications: "Enhancing Interconnectivity Between Real and Virtual Objects Through a Metaverse Service on 5G and 6G Networks"

This technology can be commercially used in entertainment, gaming, advertising, virtual events, remote collaboration, and interactive experiences. It has the potential to revolutionize how users interact with digital content and virtual environments.

Prior Art: Readers interested in prior art related to this technology can explore patents and research papers in the fields of augmented reality, virtual reality, metaverse services, and 5G/6G networks.

Frequently Updated Research: Researchers are constantly exploring new ways to improve connectivity between real and virtual worlds, enhance user experiences in virtual environments, and optimize the use of 5G and 6G networks for metaverse services.

Questions about the Technology: 1. How does this technology improve user experiences in virtual environments? 2. What are the potential commercial applications of this technology in the entertainment industry?


Original Abstract Submitted

an electronic device is provided. a processor of the electronic device may cause the electronic device to obtain first information for a first video displayable through a display of an external electronic device, from the external electronic device using a communication circuit. the processor may cause the electronic device to execute a scan on the first video using a plurality of images in the first video. may cause the electronic device to identify a time to be spent to obtain second information for displaying a second video expanded from the first video to be displayed through the display of the external electronic device, based on the scan. the disclosure relates to a metaverse service for enhancing interconnectivity between a real object and a virtual object. for example, the metaverse service is provided through a network based on fifth generation (5g) and/or sixth generation (6g).