Roblox Corporation (20240338408). DIGITAL CONTENT MANAGEMENT IN VIRTUAL ENVIRONMENTS simplified abstract

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DIGITAL CONTENT MANAGEMENT IN VIRTUAL ENVIRONMENTS

Organization Name

Roblox Corporation

Inventor(s)

Spencer William Ng of San Mateo CA (US)

Joseph Liu of San Mateo CA (US)

Mahesh Kumar Nandwana of Sunnyvale CA (US)

Oleksandr Zhukov of San Mateo CA (US)

Frederick William Umminger, Iii of Oakland CA (US)

DIGITAL CONTENT MANAGEMENT IN VIRTUAL ENVIRONMENTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240338408 titled 'DIGITAL CONTENT MANAGEMENT IN VIRTUAL ENVIRONMENTS

The abstract of this patent application describes methods, systems, and computer-readable media for digital content management. It involves receiving an audio file, determining if there is a match with reference audio files, classifying the audio file as authentic if there is no match, and identifying and replacing similar segments if there is a match.

  • The method involves receiving an audio file and analyzing it for matches with reference audio files.
  • If no match is found, the audio file is classified as authentic.
  • If a match is found, similar segments are identified and replaced in the audio file.
  • This process helps in managing digital content effectively and efficiently.
  • The innovation aims to improve the accuracy and relevance of audio content management systems.

Potential Applications: This technology can be used in music streaming services, audio editing software, and content identification platforms.

Problems Solved: This technology addresses the challenge of accurately managing and organizing large volumes of audio content.

Benefits: Improved accuracy in identifying and managing audio content, enhanced user experience in accessing and interacting with digital audio files.

Commercial Applications: This technology can be utilized by music streaming platforms, audio production companies, and content management systems to enhance their services and streamline operations.

Prior Art: Researchers can explore existing audio content management systems, music recognition technologies, and audio editing software as potential sources of prior art related to this innovation.

Frequently Updated Research: Stay updated on advancements in audio content management systems, semantic audio analysis, and digital content organization to enhance the effectiveness of this technology.

Questions about the technology: 1. How does this technology improve the efficiency of digital content management systems? 2. What are the potential implications of this innovation for the music industry?


Original Abstract Submitted

implementations described herein relate to methods, systems, and computer-readable media for digital content management. in some implementations, the method includes receiving, by a processor, an audio file, determining whether there is a match of a segment of the audio file with one or more reference audio files, if it is determined that there is no match, classifying the audio file as an authentic audio file, and if it is determined that there is the match, identifying, one or more designated audio segments that are semantically similar to the segment, and replacing the segment of the audio file with a particular designated audio segment of the one or more designated audio segments.