Roblox Corporation (20240312445). SEAMLESS AUDIO ROLLBACK simplified abstract
Contents
SEAMLESS AUDIO ROLLBACK
Organization Name
Inventor(s)
Frederick William Umminger, Iii of Oakland CA (US)
SEAMLESS AUDIO ROLLBACK - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240312445 titled 'SEAMLESS AUDIO ROLLBACK
The abstract describes a metaverse application that performs an audio rollback of a local game state by receiving user input during gameplay of a virtual experience. The application renders the first game state based on user input and receives information about a second game state from a server. It identifies discrepancies between the two states, determines an audio gap in the first state, generates replacement audio to fill the gap, and renders a corrected game state on the user device.
- User input triggers audio rollback in a metaverse application during virtual gameplay.
- The application compares local and server game states to identify discrepancies.
- Replacement audio is generated to fill identified audio gaps in the game state.
- Corrected game state with replacement audio is rendered on the user device.
Potential Applications: - Gaming industry for enhancing user experience and gameplay. - Virtual reality applications for immersive audio experiences.
Problems Solved: - Addressing discrepancies between local and server game states. - Providing seamless audio transitions during gameplay.
Benefits: - Improved user experience in virtual environments. - Enhanced audio quality and continuity in gameplay.
Commercial Applications: - Integration into virtual reality gaming platforms. - Licensing the technology to game developers for audio enhancement.
Questions about the technology: 1. How does the metaverse application ensure synchronization between the local and server game states during audio rollback? 2. What are the potential challenges in implementing replacement audio seamlessly in real-time gameplay?
Original Abstract Submitted
a metaverse application performs an audio rollback of a local game state by receiving user input from a user during gameplay of a virtual experience. the metaverse application renders a first game state of gameplay of the virtual experience on the user device based on the user input. the metaverse application receives information about a second game state of gameplay of the virtual experience from a server. the metaverse application determines that there is a discrepancy between the first game state and the second game state. the metaverse application determines an audio gap in the first game state where a modification to game audio is to be inserted. the metaverse application generates replacement audio, wherein a duration of the replacement audio matches a duration of the audio gap. the metaverse application renders a corrected game state on the user device that includes the replacement audio.