Qualcomm incorporated (20240316459). INPUT ANALYSIS AND CONTENT ALTERATION simplified abstract

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INPUT ANALYSIS AND CONTENT ALTERATION

Organization Name

qualcomm incorporated

Inventor(s)

Mustafa Keskin of San Diego CA (US)

INPUT ANALYSIS AND CONTENT ALTERATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240316459 titled 'INPUT ANALYSIS AND CONTENT ALTERATION

The abstract of the patent application describes a user equipment (UE) that can display content on a display associated with the UE and receive input via a sensor while displaying the content. The UE can alter the content based on the input, such as introducing a character or changing the environment or difficulty of the content.

  • User equipment (UE) can display content and receive input via a sensor while displaying the content.
  • The UE can alter the content by introducing a character or changing the environment or difficulty based on the input.

Potential Applications: This technology could be used in interactive gaming applications where users can control the content by providing input through sensors.

Problems Solved: This technology allows for a more immersive and interactive user experience by enabling real-time alterations to content based on user input.

Benefits: Enhanced user engagement and interactivity in applications, leading to a more personalized and dynamic user experience.

Commercial Applications: Title: Interactive Gaming Technology with Real-time Content Alteration This technology could be utilized in the gaming industry to create more engaging and interactive gaming experiences for users, potentially increasing user retention and revenue for game developers.

Prior Art: Researchers can explore prior art related to interactive gaming technologies, sensor-based input systems, and real-time content alteration in digital media.

Frequently Updated Research: Stay updated on advancements in sensor technology, content alteration algorithms, and user experience design in interactive applications.

Questions about the technology: 1. How does this technology improve user engagement in interactive applications? 2. What are the potential limitations of altering content based on user input in real-time?


Original Abstract Submitted

in some aspects, a user equipment (ue) may display content via a display associated with the ue. the ue may receive an input via a sensor associated with the ue while displaying the content. the ue may alter the content based at least in part on the input, wherein altering the content comprises introducing a character into the content or changing an environment or a difficulty of the content. numerous other aspects are described.